| ReigiBoy vs Kazuya | 44–32 | 57.89% |
| ReigiBoy vs Law | 31–39 | 44.29% |
| ReigiBoy vs Reina | 47–23 | 67.14% |
| ReigiBoy vs Dragunov | 43–25 | 63.24% |
| ReigiBoy vs Bryan | 36–31 | 53.73% |
| ReigiBoy vs Lili | 44–19 | 69.84% |
| ReigiBoy vs King | 33–29 | 53.23% |
| ReigiBoy vs Jin | 38–24 | 61.29% |
| ReigiBoy vs Hwoarang | 35–23 | 60.34% |
| ReigiBoy vs Lars | 28–28 | 50.00% |
| ReigiBoy vs Alisa | 25–23 | 52.08% |
| ReigiBoy vs Xiaoyu | 24–23 | 51.06% |
| ReigiBoy vs Yoshimitsu | 26–20 | 56.52% |
| ReigiBoy vs Jun | 23–23 | 50.00% |
| ReigiBoy vs Victor | 17–21 | 44.74% |
| ReigiBoy vs Devil Jin | 19–16 | 54.29% |
| ReigiBoy vs Lee | 10–25 | 28.57% |
| ReigiBoy vs Leo | 16–15 | 51.61% |
| ReigiBoy vs Steve | 16–14 | 53.33% |
| ReigiBoy vs Feng | 23–7 | 76.67% |
| ReigiBoy vs Nina | 17–11 | 60.71% |
| ReigiBoy vs Azucena | 18–10 | 64.29% |
| ReigiBoy vs Leroy | 13–12 | 52.00% |
| ReigiBoy vs Eddy | 11–14 | 44.00% |
| ReigiBoy vs Asuka | 16–6 | 72.73% |
| ReigiBoy vs Raven | 13–8 | 61.90% |
| ReigiBoy vs Paul | 8–11 | 42.11% |
| ReigiBoy vs Claudio | 12–5 | 70.59% |
| ReigiBoy vs Kuma | 8–8 | 50.00% |
| ReigiBoy vs Shaheen | 5–9 | 35.71% |
| ReigiBoy vs Zafina | 6–8 | 42.86% |
| ReigiBoy vs Panda | 3–8 | 27.27% |
| ReigiBoy vs Heihachi | 7–3 | 70.00% |
| ReigiBoy vs Anna | 4–6 | 40.00% |
| ReigiBoy vs Jack-8 | 2–4 | 33.33% |
| ReigiBoy vs Lidia | 2–3 | 40.00% |
| ReigiBoy vs Clive | 0–4 | 0.00% |
| ReigiBoy vs Armor King | 1–2 | 33.33% |
| ReigiBoy vs Miary Zo | 2–0 | 100.00% |
| ReigiBoy vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.