| GibeMyAkumaBack vs King | 66–39 | 62.86% |
| GibeMyAkumaBack vs Jin | 39–34 | 53.42% |
| GibeMyAkumaBack vs Hwoarang | 36–36 | 50.00% |
| GibeMyAkumaBack vs Bryan | 39–23 | 62.90% |
| GibeMyAkumaBack vs Kazuya | 33–24 | 57.89% |
| GibeMyAkumaBack vs Dragunov | 23–32 | 41.82% |
| GibeMyAkumaBack vs Devil Jin | 23–27 | 46.00% |
| GibeMyAkumaBack vs Jun | 18–29 | 38.30% |
| GibeMyAkumaBack vs Xiaoyu | 27–17 | 61.36% |
| GibeMyAkumaBack vs Reina | 32–12 | 72.73% |
| GibeMyAkumaBack vs Steve | 24–14 | 63.16% |
| GibeMyAkumaBack vs Yoshimitsu | 10–26 | 27.78% |
| GibeMyAkumaBack vs Lili | 20–16 | 55.56% |
| GibeMyAkumaBack vs Kuma | 18–17 | 51.43% |
| GibeMyAkumaBack vs Leo | 19–14 | 57.58% |
| GibeMyAkumaBack vs Lars | 21–12 | 63.64% |
| GibeMyAkumaBack vs Zafina | 16–17 | 48.48% |
| GibeMyAkumaBack vs Raven | 16–13 | 55.17% |
| GibeMyAkumaBack vs Law | 14–14 | 50.00% |
| GibeMyAkumaBack vs Shaheen | 10–17 | 37.04% |
| GibeMyAkumaBack vs Nina | 13–14 | 48.15% |
| GibeMyAkumaBack vs Jack-8 | 14–12 | 53.85% |
| GibeMyAkumaBack vs Lee | 11–15 | 42.31% |
| GibeMyAkumaBack vs Feng | 13–12 | 52.00% |
| GibeMyAkumaBack vs Azucena | 11–14 | 44.00% |
| GibeMyAkumaBack vs Eddy | 10–15 | 40.00% |
| GibeMyAkumaBack vs Leroy | 14–9 | 60.87% |
| GibeMyAkumaBack vs Asuka | 13–8 | 61.90% |
| GibeMyAkumaBack vs Alisa | 4–13 | 23.53% |
| GibeMyAkumaBack vs Victor | 5–10 | 33.33% |
| GibeMyAkumaBack vs Paul | 2–6 | 25.00% |
| GibeMyAkumaBack vs Clive | 3–3 | 50.00% |
| GibeMyAkumaBack vs Lidia | 0–5 | 0.00% |
| GibeMyAkumaBack vs Claudio | 2–1 | 66.67% |
| GibeMyAkumaBack vs Panda | 1–0 | 100.00% |
| GibeMyAkumaBack vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.