| FistMe ets Fate vs Kazuya | 21–9 | 70.00% |
| FistMe ets Fate vs King | 15–12 | 55.56% |
| FistMe ets Fate vs Paul | 13–8 | 61.90% |
| FistMe ets Fate vs Law | 14–5 | 73.68% |
| FistMe ets Fate vs Jin | 12–6 | 66.67% |
| FistMe ets Fate vs Hwoarang | 13–4 | 76.47% |
| FistMe ets Fate vs Bryan | 10–7 | 58.82% |
| FistMe ets Fate vs Dragunov | 11–4 | 73.33% |
| FistMe ets Fate vs Reina | 11–4 | 73.33% |
| FistMe ets Fate vs Steve | 5–9 | 35.71% |
| FistMe ets Fate vs Raven | 9–5 | 64.29% |
| FistMe ets Fate vs Feng | 6–7 | 46.15% |
| FistMe ets Fate vs Lars | 6–6 | 50.00% |
| FistMe ets Fate vs Alisa | 7–5 | 58.33% |
| FistMe ets Fate vs Claudio | 10–1 | 90.91% |
| FistMe ets Fate vs Leroy | 8–1 | 88.89% |
| FistMe ets Fate vs Victor | 5–4 | 55.56% |
| FistMe ets Fate vs Lili | 5–3 | 62.50% |
| FistMe ets Fate vs Azucena | 6–2 | 75.00% |
| FistMe ets Fate vs Heihachi | 6–2 | 75.00% |
| FistMe ets Fate vs Xiaoyu | 4–3 | 57.14% |
| FistMe ets Fate vs Fahkumram | 3–4 | 42.86% |
| FistMe ets Fate vs Jun | 6–0 | 100.00% |
| FistMe ets Fate vs Jack-8 | 5–0 | 100.00% |
| FistMe ets Fate vs Devil Jin | 2–3 | 40.00% |
| FistMe ets Fate vs Lee | 4–1 | 80.00% |
| FistMe ets Fate vs Eddy | 5–0 | 100.00% |
| FistMe ets Fate vs Leo | 4–0 | 100.00% |
| FistMe ets Fate vs Kuma | 4–0 | 100.00% |
| FistMe ets Fate vs Zafina | 2–2 | 50.00% |
| FistMe ets Fate vs Nina | 2–1 | 66.67% |
| FistMe ets Fate vs Panda | 2–1 | 66.67% |
| FistMe ets Fate vs Clive | 2–1 | 66.67% |
| FistMe ets Fate vs Yoshimitsu | 2–0 | 100.00% |
| FistMe ets Fate vs Asuka | 2–0 | 100.00% |
| FistMe ets Fate vs Shaheen | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.