| Theapegamer vs Kazuya | 216–182 | 54.27% |
| Theapegamer vs Jin | 187–188 | 49.87% |
| Theapegamer vs Bryan | 146–182 | 44.51% |
| Theapegamer vs Reina | 160–145–1 | 52.46% |
| Theapegamer vs Dragunov | 116–154 | 42.96% |
| Theapegamer vs King | 142–115 | 55.25% |
| Theapegamer vs Steve | 125–120 | 51.02% |
| Theapegamer vs Heihachi | 135–105 | 56.25% |
| Theapegamer vs Hwoarang | 90–140 | 39.13% |
| Theapegamer vs Paul | 109–94 | 53.69% |
| Theapegamer vs Lili | 113–64 | 63.84% |
| Theapegamer vs Lee | 85–82 | 50.90% |
| Theapegamer vs Feng | 80–83 | 49.08% |
| Theapegamer vs Yoshimitsu | 74–87 | 45.96% |
| Theapegamer vs Law | 68–90 | 43.04% |
| Theapegamer vs Devil Jin | 65–79 | 45.14% |
| Theapegamer vs Xiaoyu | 72–71 | 50.35% |
| Theapegamer vs Fahkumram | 67–72 | 48.20% |
| Theapegamer vs Asuka | 58–70 | 45.31% |
| Theapegamer vs Jun | 66–62 | 51.56% |
| Theapegamer vs Armor King | 59–63 | 48.36% |
| Theapegamer vs Azucena | 59–60 | 49.58% |
| Theapegamer vs Nina | 48–69 | 41.03% |
| Theapegamer vs Lars | 55–54 | 50.46% |
| Theapegamer vs Alisa | 51–58 | 46.79% |
| Theapegamer vs Victor | 47–50 | 48.45% |
| Theapegamer vs Eddy | 33–57 | 36.67% |
| Theapegamer vs Lidia | 35–54 | 39.33% |
| Theapegamer vs Raven | 34–44–1 | 43.59% |
| Theapegamer vs Leroy | 38–40 | 48.72% |
| Theapegamer vs Jack-8 | 31–42 | 42.47% |
| Theapegamer vs Claudio | 40–32 | 55.56% |
| Theapegamer vs Zafina | 30–35 | 46.15% |
| Theapegamer vs Clive | 32–27 | 54.24% |
| Theapegamer vs Leo | 23–27 | 46.00% |
| Theapegamer vs Anna | 24–23 | 51.06% |
| Theapegamer vs Shaheen | 20–23 | 46.51% |
| Theapegamer vs Kuma | 9–19 | 32.14% |
| Theapegamer vs Miary Zo | 6–12 | 33.33% |
| Theapegamer vs Panda | 8–9 | 47.06% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.