| Midnight vs Jin | 10–6 | 62.50% |
| Midnight vs Yoshimitsu | 2–5 | 28.57% |
| Midnight vs Leroy | 3–1 | 75.00% |
| Midnight vs Reina | 2–2 | 50.00% |
| Midnight vs Law | 3–0 | 100.00% |
| Midnight vs Xiaoyu | 2–1 | 66.67% |
| Midnight vs Lili | 1–2 | 33.33% |
| Midnight vs Lars | 1–2 | 33.33% |
| Midnight vs Claudio | 2–1 | 66.67% |
| Midnight vs Victor | 1–2 | 33.33% |
| Midnight vs Paul | 2–0 | 100.00% |
| Midnight vs Bryan | 0–2 | 0.00% |
| Midnight vs Devil Jin | 1–1 | 50.00% |
| Midnight vs Feng | 0–2 | 0.00% |
| Midnight vs Dragunov | 2–0 | 100.00% |
| Midnight vs Alisa | 1–1 | 50.00% |
| Midnight vs Azucena | 0–2 | 0.00% |
| Midnight vs Eddy | 1–1 | 50.00% |
| Midnight vs Hwoarang | 0–1 | 0.00% |
| Midnight vs Kazuya | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.