| after hours vs Kazuya | 138–105 | 56.79% |
| after hours vs King | 142–93 | 60.43% |
| after hours vs Jin | 125–82 | 60.39% |
| after hours vs Bryan | 115–89 | 56.37% |
| after hours vs Law | 131–61 | 68.23% |
| after hours vs Hwoarang | 95–64 | 59.75% |
| after hours vs Paul | 78–67 | 53.79% |
| after hours vs Dragunov | 103–40 | 72.03% |
| after hours vs Lili | 58–73 | 44.27% |
| after hours vs Devil Jin | 65–58 | 52.85% |
| after hours vs Steve | 73–40 | 64.60% |
| after hours vs Heihachi | 56–56 | 50.00% |
| after hours vs Eddy | 55–54 | 50.46% |
| after hours vs Feng | 50–58 | 46.30% |
| after hours vs Lars | 56–51 | 52.34% |
| after hours vs Jun | 53–53 | 50.00% |
| after hours vs Fahkumram | 54–50 | 51.92% |
| after hours vs Armor King | 47–45 | 51.09% |
| after hours vs Lee | 42–47 | 47.19% |
| after hours vs Alisa | 47–41 | 53.41% |
| after hours vs Victor | 51–37 | 57.95% |
| after hours vs Nina | 52–20 | 72.22% |
| after hours vs Azucena | 38–34 | 52.78% |
| after hours vs Yoshimitsu | 40–31 | 56.34% |
| after hours vs Anna | 30–39 | 43.48% |
| after hours vs Reina | 42–26 | 61.76% |
| after hours vs Clive | 28–31 | 47.46% |
| after hours vs Asuka | 36–19 | 65.45% |
| after hours vs Leroy | 28–25 | 52.83% |
| after hours vs Xiaoyu | 30–21 | 58.82% |
| after hours vs Jack-8 | 27–24 | 52.94% |
| after hours vs Claudio | 20–30 | 40.00% |
| after hours vs Leo | 17–17 | 50.00% |
| after hours vs Raven | 15–17 | 46.88% |
| after hours vs Lidia | 21–10 | 67.74% |
| after hours vs Shaheen | 13–12 | 52.00% |
| after hours vs Zafina | 15–10 | 60.00% |
| after hours vs Miary Zo | 8–4 | 66.67% |
| after hours vs Panda | 0–7 | 0.00% |
| after hours vs Kuma | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.