| DJ_elassi vs Jin | 235–265 | 47.00% |
| DJ_elassi vs Kazuya | 279–215 | 56.48% |
| DJ_elassi vs Bryan | 238–187 | 56.00% |
| DJ_elassi vs King | 228–188 | 54.81% |
| DJ_elassi vs Lee | 196–201 | 49.37% |
| DJ_elassi vs Hwoarang | 216–163 | 56.99% |
| DJ_elassi vs Law | 178–165 | 51.90% |
| DJ_elassi vs Dragunov | 161–169 | 48.79% |
| DJ_elassi vs Steve | 165–158 | 51.08% |
| DJ_elassi vs Heihachi | 169–148 | 53.31% |
| DJ_elassi vs Reina | 129–174 | 42.57% |
| DJ_elassi vs Paul | 165–131 | 55.74% |
| DJ_elassi vs Yoshimitsu | 146–143 | 50.52% |
| DJ_elassi vs Devil Jin | 163–118 | 58.01% |
| DJ_elassi vs Lars | 145–131 | 52.54% |
| DJ_elassi vs Feng | 135–128 | 51.33% |
| DJ_elassi vs Lili | 157–92 | 63.05% |
| DJ_elassi vs Xiaoyu | 106–119 | 47.11% |
| DJ_elassi vs Asuka | 122–100 | 54.95% |
| DJ_elassi vs Jun | 107–109 | 49.54% |
| DJ_elassi vs Claudio | 111–103 | 51.87% |
| DJ_elassi vs Raven | 113–101 | 52.80% |
| DJ_elassi vs Zafina | 94–108 | 46.53% |
| DJ_elassi vs Nina | 105–92 | 53.30% |
| DJ_elassi vs Azucena | 84–112 | 42.86% |
| DJ_elassi vs Alisa | 106–83 | 56.08% |
| DJ_elassi vs Lidia | 73–85 | 46.20% |
| DJ_elassi vs Leroy | 70–81 | 46.36% |
| DJ_elassi vs Jack-8 | 82–66 | 55.41% |
| DJ_elassi vs Leo | 79–66 | 54.48% |
| DJ_elassi vs Victor | 50–93 | 34.97% |
| DJ_elassi vs Shaheen | 80–62 | 56.34% |
| DJ_elassi vs Anna | 75–61 | 55.15% |
| DJ_elassi vs Eddy | 58–76 | 43.28% |
| DJ_elassi vs Clive | 54–78 | 40.91% |
| DJ_elassi vs Kuma | 61–61 | 50.00% |
| DJ_elassi vs Fahkumram | 33–47 | 41.25% |
| DJ_elassi vs Armor King | 30–37 | 44.78% |
| DJ_elassi vs Panda | 34–27 | 55.74% |
| DJ_elassi vs Miary Zo | 5–7 | 41.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.