| TripleSix974 vs Jin | 100–82 | 54.95% |
| TripleSix974 vs Kazuya | 60–72–1 | 45.45% |
| TripleSix974 vs Reina | 54–62 | 46.55% |
| TripleSix974 vs Bryan | 51–63 | 44.74% |
| TripleSix974 vs King | 59–50 | 54.13% |
| TripleSix974 vs Paul | 40–62 | 39.22% |
| TripleSix974 vs Law | 51–40 | 56.04% |
| TripleSix974 vs Dragunov | 49–42 | 53.85% |
| TripleSix974 vs Hwoarang | 37–52 | 41.57% |
| TripleSix974 vs Lili | 35–51 | 40.70% |
| TripleSix974 vs Yoshimitsu | 36–38 | 48.65% |
| TripleSix974 vs Devil Jin | 38–36 | 51.35% |
| TripleSix974 vs Zafina | 30–33 | 47.62% |
| TripleSix974 vs Feng | 27–32 | 45.76% |
| TripleSix974 vs Lars | 18–40 | 31.03% |
| TripleSix974 vs Clive | 27–29 | 48.21% |
| TripleSix974 vs Heihachi | 28–24 | 53.85% |
| TripleSix974 vs Asuka | 23–28 | 45.10% |
| TripleSix974 vs Jun | 21–25 | 45.65% |
| TripleSix974 vs Nina | 17–28 | 37.78% |
| TripleSix974 vs Alisa | 26–18 | 59.09% |
| TripleSix974 vs Xiaoyu | 17–25 | 40.48% |
| TripleSix974 vs Eddy | 17–22 | 43.59% |
| TripleSix974 vs Steve | 19–19 | 50.00% |
| TripleSix974 vs Azucena | 17–20 | 45.95% |
| TripleSix974 vs Victor | 8–27 | 22.86% |
| TripleSix974 vs Raven | 15–13 | 53.57% |
| TripleSix974 vs Lidia | 13–15 | 46.43% |
| TripleSix974 vs Leroy | 14–13 | 51.85% |
| TripleSix974 vs Claudio | 11–15 | 42.31% |
| TripleSix974 vs Jack-8 | 9–13 | 40.91% |
| TripleSix974 vs Lee | 10–12 | 45.45% |
| TripleSix974 vs Fahkumram | 9–7 | 56.25% |
| TripleSix974 vs Shaheen | 6–3 | 66.67% |
| TripleSix974 vs Anna | 5–4 | 55.56% |
| TripleSix974 vs Leo | 3–4 | 42.86% |
| TripleSix974 vs Panda | 2–4 | 33.33% |
| TripleSix974 vs Kuma | 0–4 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.