| GivMhands vs Kazuya | 101–107 | 48.56% |
| GivMhands vs King | 115–92 | 55.56% |
| GivMhands vs Reina | 86–74 | 53.75% |
| GivMhands vs Jin | 85–71 | 54.49% |
| GivMhands vs Steve | 92–50 | 64.79% |
| GivMhands vs Bryan | 68–67 | 50.37% |
| GivMhands vs Heihachi | 41–60 | 40.59% |
| GivMhands vs Hwoarang | 47–53 | 47.00% |
| GivMhands vs Dragunov | 41–59 | 41.00% |
| GivMhands vs Azucena | 43–56 | 43.43% |
| GivMhands vs Law | 46–50 | 47.92% |
| GivMhands vs Yoshimitsu | 39–49 | 44.32% |
| GivMhands vs Asuka | 47–39 | 54.65% |
| GivMhands vs Lee | 44–42 | 51.16% |
| GivMhands vs Lidia | 33–51 | 39.29% |
| GivMhands vs Jun | 45–38 | 54.22% |
| GivMhands vs Eddy | 37–38 | 49.33% |
| GivMhands vs Paul | 35–36 | 49.30% |
| GivMhands vs Lili | 23–38 | 37.70% |
| GivMhands vs Devil Jin | 30–28 | 51.72% |
| GivMhands vs Victor | 29–28 | 50.88% |
| GivMhands vs Jack-8 | 22–28 | 44.00% |
| GivMhands vs Fahkumram | 28–21 | 57.14% |
| GivMhands vs Nina | 21–25 | 45.65% |
| GivMhands vs Lars | 17–28 | 37.78% |
| GivMhands vs Claudio | 21–22 | 48.84% |
| GivMhands vs Armor King | 24–19 | 55.81% |
| GivMhands vs Alisa | 16–23 | 41.03% |
| GivMhands vs Leo | 18–20 | 47.37% |
| GivMhands vs Raven | 15–23 | 39.47% |
| GivMhands vs Feng | 15–22 | 40.54% |
| GivMhands vs Xiaoyu | 15–21 | 41.67% |
| GivMhands vs Leroy | 12–24 | 33.33% |
| GivMhands vs Anna | 16–18 | 47.06% |
| GivMhands vs Clive | 12–17 | 41.38% |
| GivMhands vs Shaheen | 15–12 | 55.56% |
| GivMhands vs Miary Zo | 12–14 | 46.15% |
| GivMhands vs Kuma | 12–13 | 48.00% |
| GivMhands vs Panda | 15–8 | 65.22% |
| GivMhands vs Zafina | 5–13 | 27.78% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.