| KiLLMoves vs King | 44–60 | 42.31% |
| KiLLMoves vs Jin | 49–52 | 48.51% |
| KiLLMoves vs Kazuya | 42–48 | 46.67% |
| KiLLMoves vs Steve | 38–41 | 48.10% |
| KiLLMoves vs Law | 25–50 | 33.33% |
| KiLLMoves vs Hwoarang | 30–35 | 46.15% |
| KiLLMoves vs Paul | 26–37 | 41.27% |
| KiLLMoves vs Azucena | 29–28 | 50.88% |
| KiLLMoves vs Reina | 25–29 | 46.30% |
| KiLLMoves vs Eddy | 21–31 | 40.38% |
| KiLLMoves vs Asuka | 25–26 | 49.02% |
| KiLLMoves vs Lee | 31–20 | 60.78% |
| KiLLMoves vs Lili | 20–29 | 40.82% |
| KiLLMoves vs Jun | 24–25 | 48.98% |
| KiLLMoves vs Dragunov | 21–27 | 43.75% |
| KiLLMoves vs Bryan | 25–22 | 53.19% |
| KiLLMoves vs Xiaoyu | 22–19 | 53.66% |
| KiLLMoves vs Feng | 20–18 | 52.63% |
| KiLLMoves vs Nina | 17–19 | 47.22% |
| KiLLMoves vs Alisa | 11–20 | 35.48% |
| KiLLMoves vs Lars | 16–14 | 53.33% |
| KiLLMoves vs Yoshimitsu | 18–11 | 62.07% |
| KiLLMoves vs Devil Jin | 14–15 | 48.28% |
| KiLLMoves vs Victor | 10–15 | 40.00% |
| KiLLMoves vs Lidia | 9–15 | 37.50% |
| KiLLMoves vs Leo | 10–13 | 43.48% |
| KiLLMoves vs Leroy | 14–7 | 66.67% |
| KiLLMoves vs Heihachi | 12–9 | 57.14% |
| KiLLMoves vs Fahkumram | 9–10 | 47.37% |
| KiLLMoves vs Kuma | 11–7 | 61.11% |
| KiLLMoves vs Clive | 8–8 | 50.00% |
| KiLLMoves vs Jack-8 | 5–10 | 33.33% |
| KiLLMoves vs Raven | 11–4 | 73.33% |
| KiLLMoves vs Claudio | 1–8 | 11.11% |
| KiLLMoves vs Shaheen | 8–1 | 88.89% |
| KiLLMoves vs Zafina | 5–4 | 55.56% |
| KiLLMoves vs Panda | 3–1 | 75.00% |
| KiLLMoves vs Anna | 2–2 | 50.00% |
| KiLLMoves vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.