| Airshock vs Bryan | 264–232 | 53.23% |
| Airshock vs Kazuya | 214–201 | 51.57% |
| Airshock vs Jin | 216–192 | 52.94% |
| Airshock vs Hwoarang | 223–152 | 59.47% |
| Airshock vs Steve | 182–182 | 50.00% |
| Airshock vs King | 166–181 | 47.84% |
| Airshock vs Lee | 178–165 | 51.90% |
| Airshock vs Law | 160–172 | 48.19% |
| Airshock vs Heihachi | 136–164 | 45.33% |
| Airshock vs Reina | 138–150 | 47.92% |
| Airshock vs Lili | 142–139 | 50.53% |
| Airshock vs Dragunov | 119–143 | 45.42% |
| Airshock vs Nina | 141–116 | 54.86% |
| Airshock vs Yoshimitsu | 137–119 | 53.52% |
| Airshock vs Paul | 129–103 | 55.60% |
| Airshock vs Azucena | 119–108 | 52.42% |
| Airshock vs Devil Jin | 109–105 | 50.93% |
| Airshock vs Jun | 82–132 | 38.32% |
| Airshock vs Asuka | 100–101 | 49.75% |
| Airshock vs Xiaoyu | 103–88 | 53.93% |
| Airshock vs Alisa | 112–74 | 60.22% |
| Airshock vs Jack-8 | 69–106 | 39.43% |
| Airshock vs Lars | 74–98 | 43.02% |
| Airshock vs Feng | 89–81 | 52.35% |
| Airshock vs Leo | 91–76 | 54.49% |
| Airshock vs Clive | 69–90 | 43.40% |
| Airshock vs Victor | 52–81 | 39.10% |
| Airshock vs Raven | 59–73 | 44.70% |
| Airshock vs Zafina | 55–57 | 49.11% |
| Airshock vs Leroy | 61–50 | 54.95% |
| Airshock vs Armor King | 45–65 | 40.91% |
| Airshock vs Lidia | 38–71 | 34.86% |
| Airshock vs Fahkumram | 46–61 | 42.99% |
| Airshock vs Kuma | 58–45 | 56.31% |
| Airshock vs Claudio | 47–55 | 46.08% |
| Airshock vs Anna | 52–46 | 53.06% |
| Airshock vs Eddy | 29–66 | 30.53% |
| Airshock vs Shaheen | 56–38 | 59.57% |
| Airshock vs Panda | 24–17 | 58.54% |
| Airshock vs Miary Zo | 7–7 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.