| wind is my soul vs King | 2–7 | 22.22% |
| wind is my soul vs Asuka | 4–4 | 50.00% |
| wind is my soul vs Law | 3–4 | 42.86% |
| wind is my soul vs Dragunov | 0–5 | 0.00% |
| wind is my soul vs Bryan | 2–2 | 50.00% |
| wind is my soul vs Panda | 2–2 | 50.00% |
| wind is my soul vs Hwoarang | 0–2 | 0.00% |
| wind is my soul vs Xiaoyu | 0–2 | 0.00% |
| wind is my soul vs Jin | 0–2 | 0.00% |
| wind is my soul vs Kazuya | 0–2 | 0.00% |
| wind is my soul vs Steve | 0–2 | 0.00% |
| wind is my soul vs Leo | 0–2 | 0.00% |
| wind is my soul vs Lee | 0–2 | 0.00% |
| wind is my soul vs Reina | 0–2 | 0.00% |
| wind is my soul vs Eddy | 0–2 | 0.00% |
| wind is my soul vs Lidia | 0–2 | 0.00% |
| wind is my soul vs Armor King | 0–2 | 0.00% |
| wind is my soul vs Lili | 1–0 | 100.00% |
| wind is my soul vs Victor | 1–0 | 100.00% |
| wind is my soul vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.