| HarpeforGAIA vs Jin | 33–24 | 57.89% |
| HarpeforGAIA vs Anna | 25–27 | 48.08% |
| HarpeforGAIA vs Devil Jin | 27–14 | 65.85% |
| HarpeforGAIA vs Kazuya | 25–12 | 67.57% |
| HarpeforGAIA vs Armor King | 19–18 | 51.35% |
| HarpeforGAIA vs Reina | 22–12 | 64.71% |
| HarpeforGAIA vs King | 18–15 | 54.55% |
| HarpeforGAIA vs Hwoarang | 17–16 | 51.52% |
| HarpeforGAIA vs Bryan | 23–9 | 71.88% |
| HarpeforGAIA vs Azucena | 16–16 | 50.00% |
| HarpeforGAIA vs Steve | 27–4 | 87.10% |
| HarpeforGAIA vs Dragunov | 19–11 | 63.33% |
| HarpeforGAIA vs Lars | 20–9 | 68.97% |
| HarpeforGAIA vs Xiaoyu | 15–12 | 55.56% |
| HarpeforGAIA vs Lili | 16–10 | 61.54% |
| HarpeforGAIA vs Paul | 12–13 | 48.00% |
| HarpeforGAIA vs Law | 13–12 | 52.00% |
| HarpeforGAIA vs Victor | 5–19 | 20.83% |
| HarpeforGAIA vs Eddy | 12–12 | 50.00% |
| HarpeforGAIA vs Feng | 12–11 | 52.17% |
| HarpeforGAIA vs Yoshimitsu | 11–10 | 52.38% |
| HarpeforGAIA vs Heihachi | 10–11 | 47.62% |
| HarpeforGAIA vs Jack-8 | 10–10 | 50.00% |
| HarpeforGAIA vs Shaheen | 9–11 | 45.00% |
| HarpeforGAIA vs Lidia | 9–11 | 45.00% |
| HarpeforGAIA vs Asuka | 11–8 | 57.89% |
| HarpeforGAIA vs Lee | 13–5 | 72.22% |
| HarpeforGAIA vs Leo | 11–6 | 64.71% |
| HarpeforGAIA vs Jun | 12–4 | 75.00% |
| HarpeforGAIA vs Panda | 8–7 | 53.33% |
| HarpeforGAIA vs Leroy | 7–8 | 46.67% |
| HarpeforGAIA vs Clive | 7–8 | 46.67% |
| HarpeforGAIA vs Alisa | 8–4 | 66.67% |
| HarpeforGAIA vs Claudio | 7–4 | 63.64% |
| HarpeforGAIA vs Nina | 3–7 | 30.00% |
| HarpeforGAIA vs Kuma | 4–5 | 44.44% |
| HarpeforGAIA vs Zafina | 5–3 | 62.50% |
| HarpeforGAIA vs Raven | 1–2 | 33.33% |
| HarpeforGAIA vs Fahkumram | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.