| Couldn'tBeMe vs Jin | 48–74–1 | 39.34% |
| Couldn'tBeMe vs Law | 51–64 | 44.35% |
| Couldn'tBeMe vs King | 52–57 | 47.71% |
| Couldn'tBeMe vs Bryan | 44–53 | 45.36% |
| Couldn'tBeMe vs Hwoarang | 55–36 | 60.44% |
| Couldn'tBeMe vs Kazuya | 47–44 | 51.65% |
| Couldn'tBeMe vs Steve | 51–37 | 57.95% |
| Couldn'tBeMe vs Dragunov | 54–32 | 62.79% |
| Couldn'tBeMe vs Reina | 27–42 | 39.13% |
| Couldn'tBeMe vs Eddy | 29–38 | 43.28% |
| Couldn'tBeMe vs Lili | 28–33 | 45.90% |
| Couldn'tBeMe vs Yoshimitsu | 29–31 | 48.33% |
| Couldn'tBeMe vs Asuka | 25–34 | 42.37% |
| Couldn'tBeMe vs Azucena | 22–32 | 40.74% |
| Couldn'tBeMe vs Lidia | 19–35 | 35.19% |
| Couldn'tBeMe vs Lars | 23–24 | 48.94% |
| Couldn'tBeMe vs Lee | 23–23 | 50.00% |
| Couldn'tBeMe vs Paul | 24–21 | 53.33% |
| Couldn'tBeMe vs Xiaoyu | 20–23 | 46.51% |
| Couldn'tBeMe vs Heihachi | 20–20 | 50.00% |
| Couldn'tBeMe vs Claudio | 13–25 | 34.21% |
| Couldn'tBeMe vs Victor | 12–26 | 31.58% |
| Couldn'tBeMe vs Jun | 14–23 | 37.84% |
| Couldn'tBeMe vs Armor King | 19–15 | 55.88% |
| Couldn'tBeMe vs Raven | 17–14 | 54.84% |
| Couldn'tBeMe vs Nina | 17–13 | 56.67% |
| Couldn'tBeMe vs Leroy | 13–17 | 43.33% |
| Couldn'tBeMe vs Alisa | 9–20 | 31.03% |
| Couldn'tBeMe vs Jack-8 | 12–16 | 42.86% |
| Couldn'tBeMe vs Devil Jin | 12–16 | 42.86% |
| Couldn'tBeMe vs Feng | 13–15 | 46.43% |
| Couldn'tBeMe vs Kuma | 11–17 | 39.29% |
| Couldn'tBeMe vs Fahkumram | 11–7 | 61.11% |
| Couldn'tBeMe vs Leo | 2–15 | 11.76% |
| Couldn'tBeMe vs Zafina | 7–6 | 53.85% |
| Couldn'tBeMe vs Miary Zo | 2–8 | 20.00% |
| Couldn'tBeMe vs Shaheen | 2–6 | 25.00% |
| Couldn'tBeMe vs Clive | 1–7 | 12.50% |
| Couldn'tBeMe vs Panda | 3–2 | 60.00% |
| Couldn'tBeMe vs Anna | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.