| BounceOnIt vs Kazuya | 253–198 | 56.10% |
| BounceOnIt vs Jin | 216–198 | 52.17% |
| BounceOnIt vs Bryan | 182–145 | 55.66% |
| BounceOnIt vs Hwoarang | 126–112 | 52.94% |
| BounceOnIt vs Dragunov | 115–123 | 48.32% |
| BounceOnIt vs Reina | 133–95 | 58.33% |
| BounceOnIt vs King | 98–114 | 46.23% |
| BounceOnIt vs Lee | 107–94 | 53.23% |
| BounceOnIt vs Steve | 107–91 | 54.04% |
| BounceOnIt vs Devil Jin | 97–93 | 51.05% |
| BounceOnIt vs Fahkumram | 122–56 | 68.54% |
| BounceOnIt vs Yoshimitsu | 88–85 | 50.87% |
| BounceOnIt vs Law | 69–97 | 41.57% |
| BounceOnIt vs Heihachi | 72–88 | 45.00% |
| BounceOnIt vs Paul | 51–91 | 35.92% |
| BounceOnIt vs Lili | 43–93 | 31.62% |
| BounceOnIt vs Lars | 63–63 | 50.00% |
| BounceOnIt vs Asuka | 60–63 | 48.78% |
| BounceOnIt vs Azucena | 75–47 | 61.48% |
| BounceOnIt vs Nina | 37–72 | 33.94% |
| BounceOnIt vs Feng | 47–60 | 43.93% |
| BounceOnIt vs Jun | 53–44–1 | 54.64% |
| BounceOnIt vs Anna | 38–60 | 38.78% |
| BounceOnIt vs Victor | 53–42 | 55.79% |
| BounceOnIt vs Clive | 43–52 | 45.26% |
| BounceOnIt vs Xiaoyu | 40–52 | 43.48% |
| BounceOnIt vs Claudio | 35–56 | 38.46% |
| BounceOnIt vs Alisa | 41–49 | 45.56% |
| BounceOnIt vs Raven | 47–42 | 52.81% |
| BounceOnIt vs Leroy | 30–47 | 38.96% |
| BounceOnIt vs Shaheen | 31–35 | 46.97% |
| BounceOnIt vs Lidia | 29–36 | 44.62% |
| BounceOnIt vs Eddy | 30–32 | 48.39% |
| BounceOnIt vs Jack-8 | 21–38 | 35.59% |
| BounceOnIt vs Leo | 30–26 | 53.57% |
| BounceOnIt vs Kuma | 24–26 | 48.00% |
| BounceOnIt vs Armor King | 22–24 | 47.83% |
| BounceOnIt vs Zafina | 20–25 | 44.44% |
| BounceOnIt vs Miary Zo | 8–21 | 27.59% |
| BounceOnIt vs Panda | 11–16 | 40.74% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.