| Ando On-Air vs King | 83–85 | 49.40% |
| Ando On-Air vs Steve | 87–66 | 56.86% |
| Ando On-Air vs Reina | 72–81 | 47.06% |
| Ando On-Air vs Jin | 73–75 | 49.32% |
| Ando On-Air vs Kazuya | 53–92 | 36.55% |
| Ando On-Air vs Heihachi | 55–78 | 41.35% |
| Ando On-Air vs Bryan | 68–54 | 55.74% |
| Ando On-Air vs Law | 48–72 | 40.00% |
| Ando On-Air vs Lili | 56–58 | 49.12% |
| Ando On-Air vs Paul | 59–46 | 56.19% |
| Ando On-Air vs Hwoarang | 37–64 | 36.63% |
| Ando On-Air vs Yoshimitsu | 52–43 | 54.74% |
| Ando On-Air vs Lee | 35–55 | 38.89% |
| Ando On-Air vs Dragunov | 49–37 | 56.98% |
| Ando On-Air vs Azucena | 44–30 | 59.46% |
| Ando On-Air vs Lidia | 32–22 | 59.26% |
| Ando On-Air vs Jun | 21–27 | 43.75% |
| Ando On-Air vs Feng | 19–28 | 40.43% |
| Ando On-Air vs Xiaoyu | 19–27 | 41.30% |
| Ando On-Air vs Asuka | 23–23 | 50.00% |
| Ando On-Air vs Victor | 22–21 | 51.16% |
| Ando On-Air vs Nina | 25–16 | 60.98% |
| Ando On-Air vs Leo | 22–17 | 56.41% |
| Ando On-Air vs Kuma | 13–25 | 34.21% |
| Ando On-Air vs Devil Jin | 19–18 | 51.35% |
| Ando On-Air vs Eddy | 18–18 | 50.00% |
| Ando On-Air vs Jack-8 | 22–12 | 64.71% |
| Ando On-Air vs Lars | 17–17 | 50.00% |
| Ando On-Air vs Clive | 11–22 | 33.33% |
| Ando On-Air vs Alisa | 11–21 | 34.38% |
| Ando On-Air vs Zafina | 17–15 | 53.12% |
| Ando On-Air vs Raven | 15–16 | 48.39% |
| Ando On-Air vs Claudio | 9–19 | 32.14% |
| Ando On-Air vs Leroy | 12–11 | 52.17% |
| Ando On-Air vs Anna | 9–11 | 45.00% |
| Ando On-Air vs Armor King | 7–12 | 36.84% |
| Ando On-Air vs Fahkumram | 10–8 | 55.56% |
| Ando On-Air vs Shaheen | 4–8 | 33.33% |
| Ando On-Air vs Panda | 4–5 | 44.44% |
| Ando On-Air vs Miary Zo | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.