| Not_CaTtt vs Kazuya | 293–264–1 | 52.60% |
| Not_CaTtt vs Bryan | 232–243 | 48.84% |
| Not_CaTtt vs Jin | 240–203 | 54.18% |
| Not_CaTtt vs Hwoarang | 190–209 | 47.62% |
| Not_CaTtt vs Reina | 214–182 | 54.04% |
| Not_CaTtt vs Yoshimitsu | 200–170 | 54.05% |
| Not_CaTtt vs Lee | 187–182 | 50.68% |
| Not_CaTtt vs Heihachi | 167–163 | 50.61% |
| Not_CaTtt vs King | 158–166–1 | 48.77% |
| Not_CaTtt vs Paul | 161–155 | 50.95% |
| Not_CaTtt vs Devil Jin | 162–141 | 53.47% |
| Not_CaTtt vs Law | 136–152 | 47.22% |
| Not_CaTtt vs Steve | 142–144 | 49.65% |
| Not_CaTtt vs Lidia | 135–142 | 48.74% |
| Not_CaTtt vs Dragunov | 142–127 | 52.79% |
| Not_CaTtt vs Asuka | 122–145 | 45.69% |
| Not_CaTtt vs Lili | 121–123 | 49.59% |
| Not_CaTtt vs Feng | 127–114 | 52.70% |
| Not_CaTtt vs Alisa | 116–115 | 50.22% |
| Not_CaTtt vs Lars | 106–116 | 47.75% |
| Not_CaTtt vs Clive | 123–86 | 58.85% |
| Not_CaTtt vs Azucena | 117–81 | 59.09% |
| Not_CaTtt vs Xiaoyu | 100–93 | 51.81% |
| Not_CaTtt vs Victor | 107–86 | 55.44% |
| Not_CaTtt vs Nina | 86–103 | 45.50% |
| Not_CaTtt vs Claudio | 85–98 | 46.45% |
| Not_CaTtt vs Zafina | 82–101 | 44.81% |
| Not_CaTtt vs Jun | 91–76 | 54.49% |
| Not_CaTtt vs Leo | 87–75 | 53.70% |
| Not_CaTtt vs Shaheen | 83–79 | 51.23% |
| Not_CaTtt vs Raven | 75–69 | 52.08% |
| Not_CaTtt vs Jack-8 | 68–70 | 49.28% |
| Not_CaTtt vs Leroy | 71–53 | 57.26% |
| Not_CaTtt vs Kuma | 70–52 | 57.38% |
| Not_CaTtt vs Eddy | 42–64 | 39.62% |
| Not_CaTtt vs Fahkumram | 40–48 | 45.45% |
| Not_CaTtt vs Armor King | 32–43 | 42.67% |
| Not_CaTtt vs Anna | 26–30–1 | 46.43% |
| Not_CaTtt vs Panda | 25–24 | 51.02% |
| Not_CaTtt vs Miary Zo | 5–9 | 35.71% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.