| GhostlyBump vs King | 59–32 | 64.84% |
| GhostlyBump vs Bryan | 49–22 | 69.01% |
| GhostlyBump vs Kazuya | 39–28 | 58.21% |
| GhostlyBump vs Heihachi | 29–36 | 44.62% |
| GhostlyBump vs Reina | 32–26 | 55.17% |
| GhostlyBump vs Lili | 28–25 | 52.83% |
| GhostlyBump vs Jin | 26–24 | 52.00% |
| GhostlyBump vs Steve | 33–12 | 73.33% |
| GhostlyBump vs Armor King | 25–19 | 56.82% |
| GhostlyBump vs Hwoarang | 20–22 | 47.62% |
| GhostlyBump vs Dragunov | 20–20 | 50.00% |
| GhostlyBump vs Law | 25–14 | 64.10% |
| GhostlyBump vs Fahkumram | 22–16 | 57.89% |
| GhostlyBump vs Clive | 20–17 | 54.05% |
| GhostlyBump vs Jun | 16–19 | 45.71% |
| GhostlyBump vs Paul | 14–19 | 42.42% |
| GhostlyBump vs Asuka | 19–14 | 57.58% |
| GhostlyBump vs Yoshimitsu | 19–13 | 59.38% |
| GhostlyBump vs Lee | 19–13 | 59.38% |
| GhostlyBump vs Eddy | 17–6 | 73.91% |
| GhostlyBump vs Lidia | 14–9 | 60.87% |
| GhostlyBump vs Raven | 15–7 | 68.18% |
| GhostlyBump vs Xiaoyu | 14–7 | 66.67% |
| GhostlyBump vs Claudio | 12–6 | 66.67% |
| GhostlyBump vs Nina | 14–3 | 82.35% |
| GhostlyBump vs Devil Jin | 9–7 | 56.25% |
| GhostlyBump vs Feng | 7–9 | 43.75% |
| GhostlyBump vs Lars | 5–8 | 38.46% |
| GhostlyBump vs Leroy | 7–5 | 58.33% |
| GhostlyBump vs Victor | 6–6 | 50.00% |
| GhostlyBump vs Anna | 7–5 | 58.33% |
| GhostlyBump vs Jack-8 | 6–5 | 54.55% |
| GhostlyBump vs Miary Zo | 2–9 | 18.18% |
| GhostlyBump vs Alisa | 5–4 | 55.56% |
| GhostlyBump vs Shaheen | 5–4 | 55.56% |
| GhostlyBump vs Azucena | 5–3 | 62.50% |
| GhostlyBump vs Kuma | 3–4 | 42.86% |
| GhostlyBump vs Leo | 4–2 | 66.67% |
| GhostlyBump vs Panda | 4–2 | 66.67% |
| GhostlyBump vs Zafina | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.