| dibon<3meo vs King | 83–72 | 53.55% |
| dibon<3meo vs Hwoarang | 57–86 | 39.86% |
| dibon<3meo vs Bryan | 68–71 | 48.92% |
| dibon<3meo vs Kazuya | 75–62 | 54.74% |
| dibon<3meo vs Jin | 61–64–1 | 48.80% |
| dibon<3meo vs Lili | 72–51 | 58.54% |
| dibon<3meo vs Lars | 56–56 | 50.00% |
| dibon<3meo vs Steve | 61–46 | 57.01% |
| dibon<3meo vs Law | 47–56 | 45.63% |
| dibon<3meo vs Dragunov | 41–60 | 40.59% |
| dibon<3meo vs Yoshimitsu | 41–52 | 44.09% |
| dibon<3meo vs Fahkumram | 33–56 | 37.08% |
| dibon<3meo vs Reina | 43–45 | 48.86% |
| dibon<3meo vs Asuka | 58–29 | 66.67% |
| dibon<3meo vs Paul | 40–38 | 51.28% |
| dibon<3meo vs Anna | 35–42 | 45.45% |
| dibon<3meo vs Armor King | 38–38 | 50.00% |
| dibon<3meo vs Heihachi | 37–32 | 53.62% |
| dibon<3meo vs Leroy | 27–39 | 40.91% |
| dibon<3meo vs Azucena | 30–34 | 46.88% |
| dibon<3meo vs Victor | 31–33 | 48.44% |
| dibon<3meo vs Devil Jin | 33–30 | 52.38% |
| dibon<3meo vs Alisa | 25–30 | 45.45% |
| dibon<3meo vs Xiaoyu | 32–22 | 59.26% |
| dibon<3meo vs Lee | 27–24 | 52.94% |
| dibon<3meo vs Claudio | 17–29 | 36.96% |
| dibon<3meo vs Shaheen | 28–18 | 60.87% |
| dibon<3meo vs Clive | 20–26 | 43.48% |
| dibon<3meo vs Jun | 12–33 | 26.67% |
| dibon<3meo vs Lidia | 22–23 | 48.89% |
| dibon<3meo vs Jack-8 | 18–25 | 41.86% |
| dibon<3meo vs Nina | 19–21 | 47.50% |
| dibon<3meo vs Eddy | 14–23 | 37.84% |
| dibon<3meo vs Leo | 19–17 | 52.78% |
| dibon<3meo vs Feng | 14–21 | 40.00% |
| dibon<3meo vs Raven | 14–14 | 50.00% |
| dibon<3meo vs Zafina | 13–8 | 61.90% |
| dibon<3meo vs Panda | 10–9 | 52.63% |
| dibon<3meo vs Kuma | 11–7 | 61.11% |
| dibon<3meo vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.