| C0nstruct vs Kazuya | 2–7 | 22.22% |
| C0nstruct vs Yoshimitsu | 3–3 | 50.00% |
| C0nstruct vs Lidia | 4–1 | 80.00% |
| C0nstruct vs Paul | 3–1 | 75.00% |
| C0nstruct vs Steve | 3–1 | 75.00% |
| C0nstruct vs Lili | 2–2 | 50.00% |
| C0nstruct vs Lee | 2–1 | 66.67% |
| C0nstruct vs Jun | 1–2 | 33.33% |
| C0nstruct vs Azucena | 2–1 | 66.67% |
| C0nstruct vs Law | 0–2 | 0.00% |
| C0nstruct vs King | 0–2 | 0.00% |
| C0nstruct vs Jack-8 | 0–2 | 0.00% |
| C0nstruct vs Dragunov | 0–2 | 0.00% |
| C0nstruct vs Leo | 0–2 | 0.00% |
| C0nstruct vs Victor | 2–0 | 100.00% |
| C0nstruct vs Eddy | 0–2 | 0.00% |
| C0nstruct vs Feng | 0–1 | 0.00% |
| C0nstruct vs Nina | 0–1 | 0.00% |
| C0nstruct vs Heihachi | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.