| EternalBliss vs King | 65–66 | 49.62% |
| EternalBliss vs Reina | 39–40 | 49.37% |
| EternalBliss vs Jin | 25–51 | 32.89% |
| EternalBliss vs Bryan | 25–48 | 34.25% |
| EternalBliss vs Kazuya | 31–38 | 44.93% |
| EternalBliss vs Steve | 33–36 | 47.83% |
| EternalBliss vs Law | 26–40 | 39.39% |
| EternalBliss vs Hwoarang | 23–39 | 37.10% |
| EternalBliss vs Jun | 18–44 | 29.03% |
| EternalBliss vs Lili | 23–37 | 38.33% |
| EternalBliss vs Eddy | 31–29 | 51.67% |
| EternalBliss vs Dragunov | 24–26 | 48.00% |
| EternalBliss vs Azucena | 17–31 | 35.42% |
| EternalBliss vs Heihachi | 22–21 | 51.16% |
| EternalBliss vs Anna | 18–25 | 41.86% |
| EternalBliss vs Feng | 11–31 | 26.19% |
| EternalBliss vs Lars | 15–26 | 36.59% |
| EternalBliss vs Lee | 27–14 | 65.85% |
| EternalBliss vs Leo | 18–22 | 45.00% |
| EternalBliss vs Lidia | 19–21 | 47.50% |
| EternalBliss vs Yoshimitsu | 20–17 | 54.05% |
| EternalBliss vs Asuka | 17–19 | 47.22% |
| EternalBliss vs Nina | 11–25 | 30.56% |
| EternalBliss vs Victor | 13–22 | 37.14% |
| EternalBliss vs Alisa | 14–17 | 45.16% |
| EternalBliss vs Xiaoyu | 14–13 | 51.85% |
| EternalBliss vs Clive | 7–13 | 35.00% |
| EternalBliss vs Devil Jin | 11–7 | 61.11% |
| EternalBliss vs Raven | 10–8 | 55.56% |
| EternalBliss vs Jack-8 | 8–9 | 47.06% |
| EternalBliss vs Paul | 4–11 | 26.67% |
| EternalBliss vs Claudio | 8–7 | 53.33% |
| EternalBliss vs Leroy | 1–13 | 7.14% |
| EternalBliss vs Shaheen | 5–8 | 38.46% |
| EternalBliss vs Zafina | 5–5 | 50.00% |
| EternalBliss vs Armor King | 4–6 | 40.00% |
| EternalBliss vs Kuma | 5–4 | 55.56% |
| EternalBliss vs Panda | 3–5 | 37.50% |
| EternalBliss vs Fahkumram | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.