| KokoroRamashi vs Kazuya | 14–11 | 56.00% |
| KokoroRamashi vs Hwoarang | 16–8 | 66.67% |
| KokoroRamashi vs Jin | 11–11 | 50.00% |
| KokoroRamashi vs Steve | 15–7 | 68.18% |
| KokoroRamashi vs King | 11–10 | 52.38% |
| KokoroRamashi vs Xiaoyu | 7–9 | 43.75% |
| KokoroRamashi vs Lars | 6–7 | 46.15% |
| KokoroRamashi vs Nina | 8–5 | 61.54% |
| KokoroRamashi vs Lili | 8–2 | 80.00% |
| KokoroRamashi vs Fahkumram | 7–3 | 70.00% |
| KokoroRamashi vs Azucena | 5–4 | 55.56% |
| KokoroRamashi vs Heihachi | 6–3 | 66.67% |
| KokoroRamashi vs Paul | 1–7 | 12.50% |
| KokoroRamashi vs Law | 5–3 | 62.50% |
| KokoroRamashi vs Yoshimitsu | 6–2 | 75.00% |
| KokoroRamashi vs Kuma | 6–2 | 75.00% |
| KokoroRamashi vs Reina | 7–1 | 87.50% |
| KokoroRamashi vs Eddy | 3–5 | 37.50% |
| KokoroRamashi vs Lidia | 6–2 | 75.00% |
| KokoroRamashi vs Dragunov | 4–3 | 57.14% |
| KokoroRamashi vs Alisa | 2–5 | 28.57% |
| KokoroRamashi vs Shaheen | 4–3 | 57.14% |
| KokoroRamashi vs Victor | 6–1 | 85.71% |
| KokoroRamashi vs Devil Jin | 4–2 | 66.67% |
| KokoroRamashi vs Jun | 2–4 | 33.33% |
| KokoroRamashi vs Bryan | 2–3 | 40.00% |
| KokoroRamashi vs Asuka | 4–1 | 80.00% |
| KokoroRamashi vs Feng | 2–3 | 40.00% |
| KokoroRamashi vs Raven | 4–1 | 80.00% |
| KokoroRamashi vs Clive | 2–3 | 40.00% |
| KokoroRamashi vs Miary Zo | 3–2 | 60.00% |
| KokoroRamashi vs Lee | 1–3 | 25.00% |
| KokoroRamashi vs Leo | 1–2 | 33.33% |
| KokoroRamashi vs Armor King | 0–3 | 0.00% |
| KokoroRamashi vs Jack-8 | 0–2 | 0.00% |
| KokoroRamashi vs Claudio | 2–0 | 100.00% |
| KokoroRamashi vs Panda | 2–0 | 100.00% |
| KokoroRamashi vs Zafina | 0–2 | 0.00% |
| KokoroRamashi vs Leroy | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.