| hasan_alabdallh vs Reina | 42–45 | 48.28% |
| hasan_alabdallh vs Kazuya | 52–34 | 60.47% |
| hasan_alabdallh vs King | 45–40 | 52.94% |
| hasan_alabdallh vs Heihachi | 36–18 | 66.67% |
| hasan_alabdallh vs Jin | 35–18 | 66.04% |
| hasan_alabdallh vs Bryan | 34–15 | 69.39% |
| hasan_alabdallh vs Dragunov | 24–21 | 53.33% |
| hasan_alabdallh vs Steve | 28–16 | 63.64% |
| hasan_alabdallh vs Paul | 23–16 | 58.97% |
| hasan_alabdallh vs Hwoarang | 26–11 | 70.27% |
| hasan_alabdallh vs Clive | 14–20 | 41.18% |
| hasan_alabdallh vs Law | 13–20 | 39.39% |
| hasan_alabdallh vs Yoshimitsu | 23–10 | 69.70% |
| hasan_alabdallh vs Devil Jin | 15–16 | 48.39% |
| hasan_alabdallh vs Alisa | 16–12 | 57.14% |
| hasan_alabdallh vs Lili | 20–6 | 76.92% |
| hasan_alabdallh vs Asuka | 15–8 | 65.22% |
| hasan_alabdallh vs Feng | 15–8 | 65.22% |
| hasan_alabdallh vs Azucena | 11–9 | 55.00% |
| hasan_alabdallh vs Lee | 7–9 | 43.75% |
| hasan_alabdallh vs Victor | 10–6 | 62.50% |
| hasan_alabdallh vs Anna | 7–9 | 43.75% |
| hasan_alabdallh vs Jun | 11–4 | 73.33% |
| hasan_alabdallh vs Lars | 8–6 | 57.14% |
| hasan_alabdallh vs Lidia | 6–8 | 42.86% |
| hasan_alabdallh vs Leo | 7–6 | 53.85% |
| hasan_alabdallh vs Eddy | 5–7 | 41.67% |
| hasan_alabdallh vs Fahkumram | 8–3 | 72.73% |
| hasan_alabdallh vs Xiaoyu | 2–8 | 20.00% |
| hasan_alabdallh vs Leroy | 6–4 | 60.00% |
| hasan_alabdallh vs Nina | 6–3 | 66.67% |
| hasan_alabdallh vs Shaheen | 3–5 | 37.50% |
| hasan_alabdallh vs Claudio | 5–2 | 71.43% |
| hasan_alabdallh vs Raven | 4–3 | 57.14% |
| hasan_alabdallh vs Jack-8 | 3–3 | 50.00% |
| hasan_alabdallh vs Zafina | 3–2 | 60.00% |
| hasan_alabdallh vs Kuma | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.