| AlwaysinSync vs Reina | 58–46 | 55.77% |
| AlwaysinSync vs Kazuya | 58–45 | 56.31% |
| AlwaysinSync vs King | 51–47 | 52.04% |
| AlwaysinSync vs Jin | 46–49 | 48.42% |
| AlwaysinSync vs Bryan | 32–43 | 42.67% |
| AlwaysinSync vs Lili | 40–35 | 53.33% |
| AlwaysinSync vs Hwoarang | 31–40 | 43.66% |
| AlwaysinSync vs Steve | 36–30 | 54.55% |
| AlwaysinSync vs Azucena | 29–24 | 54.72% |
| AlwaysinSync vs Asuka | 23–28 | 45.10% |
| AlwaysinSync vs Dragunov | 24–27 | 47.06% |
| AlwaysinSync vs Jun | 26–20 | 56.52% |
| AlwaysinSync vs Eddy | 20–26 | 43.48% |
| AlwaysinSync vs Law | 19–25 | 43.18% |
| AlwaysinSync vs Paul | 15–28 | 34.88% |
| AlwaysinSync vs Victor | 17–24 | 41.46% |
| AlwaysinSync vs Nina | 19–20 | 48.72% |
| AlwaysinSync vs Lee | 16–23 | 41.03% |
| AlwaysinSync vs Devil Jin | 19–16 | 54.29% |
| AlwaysinSync vs Leroy | 19–15 | 55.88% |
| AlwaysinSync vs Yoshimitsu | 16–17 | 48.48% |
| AlwaysinSync vs Lidia | 20–13 | 60.61% |
| AlwaysinSync vs Lars | 13–17 | 43.33% |
| AlwaysinSync vs Clive | 13–17 | 43.33% |
| AlwaysinSync vs Leo | 13–14 | 48.15% |
| AlwaysinSync vs Alisa | 12–15 | 44.44% |
| AlwaysinSync vs Claudio | 13–14 | 48.15% |
| AlwaysinSync vs Xiaoyu | 15–11 | 57.69% |
| AlwaysinSync vs Heihachi | 11–12 | 47.83% |
| AlwaysinSync vs Feng | 17–5 | 77.27% |
| AlwaysinSync vs Raven | 6–9 | 40.00% |
| AlwaysinSync vs Jack-8 | 10–3 | 76.92% |
| AlwaysinSync vs Fahkumram | 5–6 | 45.45% |
| AlwaysinSync vs Panda | 6–4 | 60.00% |
| AlwaysinSync vs Shaheen | 4–5 | 44.44% |
| AlwaysinSync vs Anna | 0–8 | 0.00% |
| AlwaysinSync vs Kuma | 5–2 | 71.43% |
| AlwaysinSync vs Armor King | 2–3 | 40.00% |
| AlwaysinSync vs Zafina | 2–1 | 66.67% |
| AlwaysinSync vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.