| hang$over vs Bryan | 208–251 | 45.32% |
| hang$over vs King | 214–189 | 53.10% |
| hang$over vs Dragunov | 154–217–1 | 41.51% |
| hang$over vs Asuka | 211–158 | 57.18% |
| hang$over vs Feng | 197–171 | 53.53% |
| hang$over vs Steve | 160–200 | 44.44% |
| hang$over vs Kazuya | 206–150 | 57.87% |
| hang$over vs Eddy | 193–158 | 54.99% |
| hang$over vs Lili | 188–160 | 54.02% |
| hang$over vs Lars | 190–145 | 56.72% |
| hang$over vs Hwoarang | 182–149 | 54.98% |
| hang$over vs Yoshimitsu | 161–162 | 49.85% |
| hang$over vs Victor | 141–158 | 47.16% |
| hang$over vs Jin | 147–145 | 50.34% |
| hang$over vs Law | 131–149 | 46.79% |
| hang$over vs Reina | 127–152 | 45.52% |
| hang$over vs Paul | 129–143 | 47.43% |
| hang$over vs Xiaoyu | 143–124 | 53.56% |
| hang$over vs Lee | 127–133 | 48.85% |
| hang$over vs Nina | 117–139 | 45.70% |
| hang$over vs Jack-8 | 122–130 | 48.41% |
| hang$over vs Azucena | 122–127 | 49.00% |
| hang$over vs Alisa | 101–137 | 42.44% |
| hang$over vs Jun | 126–111 | 53.16% |
| hang$over vs Raven | 120–107 | 52.86% |
| hang$over vs Devil Jin | 98–103 | 48.76% |
| hang$over vs Claudio | 93–108 | 46.27% |
| hang$over vs Leroy | 90–107 | 45.69% |
| hang$over vs Zafina | 100–81 | 55.25% |
| hang$over vs Heihachi | 71–105 | 40.34% |
| hang$over vs Leo | 94–77 | 54.97% |
| hang$over vs Lidia | 85–82 | 50.90% |
| hang$over vs Shaheen | 69–70 | 49.64% |
| hang$over vs Armor King | 63–75 | 45.65% |
| hang$over vs Kuma | 69–63 | 52.27% |
| hang$over vs Anna | 46–44 | 51.11% |
| hang$over vs Clive | 38–44 | 46.34% |
| hang$over vs Panda | 31–40 | 43.66% |
| hang$over vs Fahkumram | 27–42 | 39.13% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.