| Deathfist vs Kazuya | 354–321 | 52.44% |
| Deathfist vs Jin | 341–314 | 52.06% |
| Deathfist vs King | 235–330 | 41.59% |
| Deathfist vs Bryan | 271–260 | 51.04% |
| Deathfist vs Heihachi | 223–303 | 42.40% |
| Deathfist vs Law | 256–268 | 48.85% |
| Deathfist vs Hwoarang | 199–234 | 45.96% |
| Deathfist vs Steve | 209–210 | 49.88% |
| Deathfist vs Dragunov | 136–198 | 40.72% |
| Deathfist vs Lili | 172–161 | 51.65% |
| Deathfist vs Reina | 136–191 | 41.59% |
| Deathfist vs Jun | 141–181 | 43.79% |
| Deathfist vs Yoshimitsu | 131–159 | 45.17% |
| Deathfist vs Feng | 134–147 | 47.69% |
| Deathfist vs Paul | 148–126 | 54.01% |
| Deathfist vs Lee | 117–145 | 44.66% |
| Deathfist vs Eddy | 114–138 | 45.24% |
| Deathfist vs Asuka | 117–134 | 46.61% |
| Deathfist vs Azucena | 99–151 | 39.60% |
| Deathfist vs Lars | 108–128 | 45.76% |
| Deathfist vs Devil Jin | 93–129 | 41.89% |
| Deathfist vs Xiaoyu | 90–128 | 41.28% |
| Deathfist vs Victor | 62–135 | 31.47% |
| Deathfist vs Nina | 78–117 | 40.00% |
| Deathfist vs Leo | 71–84 | 45.81% |
| Deathfist vs Lidia | 64–87 | 42.38% |
| Deathfist vs Jack-8 | 56–94 | 37.33% |
| Deathfist vs Leroy | 73–75–1 | 49.32% |
| Deathfist vs Clive | 58–82 | 41.43% |
| Deathfist vs Raven | 61–76 | 44.53% |
| Deathfist vs Armor King | 53–68 | 43.80% |
| Deathfist vs Alisa | 58–60 | 49.15% |
| Deathfist vs Anna | 36–82 | 30.51% |
| Deathfist vs Zafina | 47–51 | 47.96% |
| Deathfist vs Fahkumram | 33–63 | 34.38% |
| Deathfist vs Claudio | 27–59 | 31.40% |
| Deathfist vs Kuma | 34–45 | 43.04% |
| Deathfist vs Shaheen | 30–38 | 44.12% |
| Deathfist vs Panda | 29–22 | 56.86% |
| Deathfist vs Miary Zo | 12–17 | 41.38% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.