| secmeton vs Kazuya | 333–204 | 62.01% |
| secmeton vs Jin | 292–217 | 57.37% |
| secmeton vs Bryan | 258–163 | 61.28% |
| secmeton vs King | 240–135 | 64.00% |
| secmeton vs Hwoarang | 205–143 | 58.91% |
| secmeton vs Steve | 171–176 | 49.28% |
| secmeton vs Lee | 197–139 | 58.63% |
| secmeton vs Reina | 195–138 | 58.56% |
| secmeton vs Heihachi | 192–124 | 60.76% |
| secmeton vs Dragunov | 183–131 | 58.28% |
| secmeton vs Yoshimitsu | 166–116 | 58.87% |
| secmeton vs Law | 161–111 | 59.19% |
| secmeton vs Lili | 178–94 | 65.44% |
| secmeton vs Devil Jin | 146–121 | 54.68% |
| secmeton vs Paul | 157–90 | 63.56% |
| secmeton vs Armor King | 141–99 | 58.75% |
| secmeton vs Alisa | 142–83 | 63.11% |
| secmeton vs Clive | 103–106 | 49.28% |
| secmeton vs Xiaoyu | 139–69 | 66.83% |
| secmeton vs Azucena | 111–97 | 53.37% |
| secmeton vs Victor | 110–97 | 53.14% |
| secmeton vs Jun | 96–107 | 47.29% |
| secmeton vs Feng | 107–86 | 55.44% |
| secmeton vs Claudio | 96–97 | 49.74% |
| secmeton vs Anna | 103–76 | 57.54% |
| secmeton vs Asuka | 114–54 | 67.86% |
| secmeton vs Raven | 103–65 | 61.31% |
| secmeton vs Nina | 100–62 | 61.73% |
| secmeton vs Leo | 98–62 | 61.25% |
| secmeton vs Lars | 87–73 | 54.37% |
| secmeton vs Jack-8 | 88–58 | 60.27% |
| secmeton vs Lidia | 74–65 | 53.24% |
| secmeton vs Kuma | 84–53 | 61.31% |
| secmeton vs Eddy | 54–79 | 40.60% |
| secmeton vs Zafina | 83–41 | 66.94% |
| secmeton vs Fahkumram | 68–40 | 62.96% |
| secmeton vs Leroy | 67–39 | 63.21% |
| secmeton vs Shaheen | 67–36 | 65.05% |
| secmeton vs Miary Zo | 37–25 | 59.68% |
| secmeton vs Panda | 31–14 | 68.89% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.