| JFlash6082 vs King | 19–5 | 79.17% |
| JFlash6082 vs Kazuya | 16–8 | 66.67% |
| JFlash6082 vs Steve | 6–7 | 46.15% |
| JFlash6082 vs Armor King | 6–7 | 46.15% |
| JFlash6082 vs Hwoarang | 8–3 | 72.73% |
| JFlash6082 vs Heihachi | 7–4 | 63.64% |
| JFlash6082 vs Clive | 5–5 | 50.00% |
| JFlash6082 vs Jack-8 | 4–5 | 44.44% |
| JFlash6082 vs Lee | 4–5 | 44.44% |
| JFlash6082 vs Law | 5–2 | 71.43% |
| JFlash6082 vs Feng | 4–3 | 57.14% |
| JFlash6082 vs Lars | 3–4 | 42.86% |
| JFlash6082 vs Jun | 4–3 | 57.14% |
| JFlash6082 vs Reina | 4–3 | 57.14% |
| JFlash6082 vs Asuka | 5–1 | 83.33% |
| JFlash6082 vs Dragunov | 3–3 | 50.00% |
| JFlash6082 vs Jin | 4–1 | 80.00% |
| JFlash6082 vs Bryan | 3–2 | 60.00% |
| JFlash6082 vs Alisa | 5–0 | 100.00% |
| JFlash6082 vs Victor | 3–2 | 60.00% |
| JFlash6082 vs Yoshimitsu | 2–2 | 50.00% |
| JFlash6082 vs Lili | 3–1 | 75.00% |
| JFlash6082 vs Nina | 1–3 | 25.00% |
| JFlash6082 vs Anna | 1–3 | 25.00% |
| JFlash6082 vs Raven | 2–1 | 66.67% |
| JFlash6082 vs Eddy | 1–2 | 33.33% |
| JFlash6082 vs Devil Jin | 1–1 | 50.00% |
| JFlash6082 vs Leo | 0–2 | 0.00% |
| JFlash6082 vs Claudio | 2–0 | 100.00% |
| JFlash6082 vs Leroy | 2–0 | 100.00% |
| JFlash6082 vs Azucena | 2–0 | 100.00% |
| JFlash6082 vs Panda | 0–1 | 0.00% |
| JFlash6082 vs Lidia | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.