| GullibleMan vs Steve | 40–27 | 59.70% |
| GullibleMan vs Reina | 23–40 | 36.51% |
| GullibleMan vs King | 29–29 | 50.00% |
| GullibleMan vs Jin | 30–15 | 66.67% |
| GullibleMan vs Hwoarang | 16–25 | 39.02% |
| GullibleMan vs Kazuya | 15–26 | 36.59% |
| GullibleMan vs Dragunov | 13–26 | 33.33% |
| GullibleMan vs Asuka | 12–23 | 34.29% |
| GullibleMan vs Heihachi | 21–11 | 65.62% |
| GullibleMan vs Clive | 14–18 | 43.75% |
| GullibleMan vs Armor King | 12–19 | 38.71% |
| GullibleMan vs Paul | 18–10 | 64.29% |
| GullibleMan vs Lars | 18–10 | 64.29% |
| GullibleMan vs Bryan | 13–13 | 50.00% |
| GullibleMan vs Eddy | 15–10 | 60.00% |
| GullibleMan vs Law | 13–11 | 54.17% |
| GullibleMan vs Yoshimitsu | 13–11 | 54.17% |
| GullibleMan vs Nina | 9–15 | 37.50% |
| GullibleMan vs Leo | 10–13 | 43.48% |
| GullibleMan vs Jun | 12–7 | 63.16% |
| GullibleMan vs Lili | 7–11 | 38.89% |
| GullibleMan vs Lee | 11–7 | 61.11% |
| GullibleMan vs Xiaoyu | 3–14 | 17.65% |
| GullibleMan vs Devil Jin | 7–10 | 41.18% |
| GullibleMan vs Anna | 9–6 | 60.00% |
| GullibleMan vs Fahkumram | 3–11 | 21.43% |
| GullibleMan vs Alisa | 7–6 | 53.85% |
| GullibleMan vs Lidia | 8–3 | 72.73% |
| GullibleMan vs Azucena | 8–2 | 80.00% |
| GullibleMan vs Shaheen | 4–5 | 44.44% |
| GullibleMan vs Victor | 4–5 | 44.44% |
| GullibleMan vs Leroy | 5–3 | 62.50% |
| GullibleMan vs Jack-8 | 3–4 | 42.86% |
| GullibleMan vs Zafina | 3–4 | 42.86% |
| GullibleMan vs Kuma | 1–4 | 20.00% |
| GullibleMan vs Raven | 4–1 | 80.00% |
| GullibleMan vs Miary Zo | 2–3 | 40.00% |
| GullibleMan vs Claudio | 3–1 | 75.00% |
| GullibleMan vs Feng | 0–2 | 0.00% |
| GullibleMan vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.