| Daddyrang vs Bryan | 599–477 | 55.67% |
| Daddyrang vs Dragunov | 503–448–1 | 52.89% |
| Daddyrang vs Kazuya | 488–369 | 56.94% |
| Daddyrang vs Hwoarang | 444–327 | 57.59% |
| Daddyrang vs Steve | 411–355 | 53.66% |
| Daddyrang vs Jin | 426–292 | 59.33% |
| Daddyrang vs Asuka | 394–298 | 56.94% |
| Daddyrang vs King | 356–280 | 55.97% |
| Daddyrang vs Lili | 329–296 | 52.64% |
| Daddyrang vs Feng | 318–297 | 51.71% |
| Daddyrang vs Paul | 323–270 | 54.47% |
| Daddyrang vs Reina | 298–255 | 53.89% |
| Daddyrang vs Lars | 278–251 | 52.55% |
| Daddyrang vs Yoshimitsu | 263–257 | 50.58% |
| Daddyrang vs Heihachi | 269–242–1 | 52.64% |
| Daddyrang vs Lee | 258–246 | 51.19% |
| Daddyrang vs Jack-8 | 276–224 | 55.20% |
| Daddyrang vs Clive | 266–228 | 53.85% |
| Daddyrang vs Law | 263–209 | 55.72% |
| Daddyrang vs Devil Jin | 237–233 | 50.43% |
| Daddyrang vs Victor | 230–215 | 51.69% |
| Daddyrang vs Nina | 211–230 | 47.85% |
| Daddyrang vs Claudio | 182–234 | 43.75% |
| Daddyrang vs Alisa | 229–185 | 55.31% |
| Daddyrang vs Azucena | 199–161 | 55.28% |
| Daddyrang vs Raven | 201–154 | 56.62% |
| Daddyrang vs Jun | 193–161 | 54.52% |
| Daddyrang vs Leroy | 188–164 | 53.41% |
| Daddyrang vs Xiaoyu | 169–180 | 48.42% |
| Daddyrang vs Shaheen | 180–163 | 52.48% |
| Daddyrang vs Lidia | 188–154 | 54.97% |
| Daddyrang vs Leo | 170–150 | 53.12% |
| Daddyrang vs Eddy | 184–134 | 57.86% |
| Daddyrang vs Zafina | 170–146 | 53.80% |
| Daddyrang vs Anna | 162–154 | 51.27% |
| Daddyrang vs Armor King | 146–147 | 49.83% |
| Daddyrang vs Kuma | 120–113 | 51.50% |
| Daddyrang vs Fahkumram | 114–112 | 50.44% |
| Daddyrang vs Panda | 89–75 | 54.27% |
| Daddyrang vs Miary Zo | 57–48 | 54.29% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.