| Luxus_976 vs Kazuya | 168–172 | 49.41% |
| Luxus_976 vs Jin | 127–175 | 42.05% |
| Luxus_976 vs King | 120–141 | 45.98% |
| Luxus_976 vs Law | 135–113 | 54.44% |
| Luxus_976 vs Hwoarang | 149–95 | 61.07% |
| Luxus_976 vs Bryan | 103–123 | 45.58% |
| Luxus_976 vs Yoshimitsu | 80–92 | 46.51% |
| Luxus_976 vs Steve | 86–74–1 | 53.75% |
| Luxus_976 vs Reina | 78–74 | 51.32% |
| Luxus_976 vs Paul | 71–80 | 47.02% |
| Luxus_976 vs Lili | 68–83 | 45.03% |
| Luxus_976 vs Dragunov | 49–80 | 37.98% |
| Luxus_976 vs Devil Jin | 65–62 | 51.18% |
| Luxus_976 vs Lee | 46–76 | 37.70% |
| Luxus_976 vs Heihachi | 59–63 | 48.36% |
| Luxus_976 vs Jun | 56–53 | 51.38% |
| Luxus_976 vs Nina | 49–57 | 46.23% |
| Luxus_976 vs Eddy | 56–50 | 52.83% |
| Luxus_976 vs Asuka | 47–49 | 48.96% |
| Luxus_976 vs Feng | 40–55 | 42.11% |
| Luxus_976 vs Lars | 35–55 | 38.89% |
| Luxus_976 vs Victor | 41–47 | 46.59% |
| Luxus_976 vs Alisa | 41–44 | 48.24% |
| Luxus_976 vs Clive | 47–38 | 55.29% |
| Luxus_976 vs Azucena | 48–36 | 57.14% |
| Luxus_976 vs Fahkumram | 29–48 | 37.66% |
| Luxus_976 vs Xiaoyu | 30–40 | 42.86% |
| Luxus_976 vs Jack-8 | 35–35 | 50.00% |
| Luxus_976 vs Anna | 22–47 | 31.88% |
| Luxus_976 vs Claudio | 29–36 | 44.62% |
| Luxus_976 vs Leroy | 23–36 | 38.98% |
| Luxus_976 vs Lidia | 27–26 | 50.94% |
| Luxus_976 vs Armor King | 28–20 | 58.33% |
| Luxus_976 vs Raven | 16–27 | 37.21% |
| Luxus_976 vs Kuma | 20–22 | 47.62% |
| Luxus_976 vs Zafina | 15–19 | 44.12% |
| Luxus_976 vs Leo | 14–16 | 46.67% |
| Luxus_976 vs Shaheen | 15–13 | 53.57% |
| Luxus_976 vs Panda | 9–15 | 37.50% |
| Luxus_976 vs Miary Zo | 6–7 | 46.15% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.