| WRAITH_CH vs Bryan | 393–335 | 53.98% |
| WRAITH_CH vs Kazuya | 331–287 | 53.56% |
| WRAITH_CH vs Jin | 338–270 | 55.59% |
| WRAITH_CH vs King | 322–240 | 57.30% |
| WRAITH_CH vs Reina | 296–208 | 58.73% |
| WRAITH_CH vs Law | 246–205 | 54.55% |
| WRAITH_CH vs Steve | 241–192 | 55.66% |
| WRAITH_CH vs Yoshimitsu | 221–173 | 56.09% |
| WRAITH_CH vs Dragunov | 187–205 | 47.70% |
| WRAITH_CH vs Hwoarang | 226–145 | 60.92% |
| WRAITH_CH vs Paul | 175–175 | 50.00% |
| WRAITH_CH vs Lee | 185–163 | 53.16% |
| WRAITH_CH vs Heihachi | 176–163 | 51.92% |
| WRAITH_CH vs Lili | 188–149 | 55.79% |
| WRAITH_CH vs Devil Jin | 184–146 | 55.76% |
| WRAITH_CH vs Jun | 177–149 | 54.29% |
| WRAITH_CH vs Asuka | 132–141 | 48.35% |
| WRAITH_CH vs Lars | 127–132 | 49.03% |
| WRAITH_CH vs Azucena | 129–128 | 50.19% |
| WRAITH_CH vs Nina | 147–108 | 57.65% |
| WRAITH_CH vs Victor | 137–114 | 54.58% |
| WRAITH_CH vs Leo | 123–127 | 49.20% |
| WRAITH_CH vs Xiaoyu | 116–116 | 50.00% |
| WRAITH_CH vs Feng | 120–106 | 53.10% |
| WRAITH_CH vs Lidia | 116–110 | 51.33% |
| WRAITH_CH vs Jack-8 | 99–108 | 47.83% |
| WRAITH_CH vs Raven | 103–93 | 52.55% |
| WRAITH_CH vs Armor King | 100–89 | 52.91% |
| WRAITH_CH vs Eddy | 87–95 | 47.80% |
| WRAITH_CH vs Claudio | 84–85 | 49.70% |
| WRAITH_CH vs Leroy | 72–82 | 46.75% |
| WRAITH_CH vs Alisa | 69–63 | 52.27% |
| WRAITH_CH vs Kuma | 50–70 | 41.67% |
| WRAITH_CH vs Zafina | 55–65 | 45.83% |
| WRAITH_CH vs Shaheen | 60–57 | 51.28% |
| WRAITH_CH vs Fahkumram | 53–60 | 46.90% |
| WRAITH_CH vs Clive | 53–54 | 49.53% |
| WRAITH_CH vs Anna | 32–25 | 56.14% |
| WRAITH_CH vs Panda | 18–27 | 40.00% |
| WRAITH_CH vs Miary Zo | 13–22 | 37.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.