| Josh_Gunnz vs King | 200–174 | 53.48% |
| Josh_Gunnz vs Jin | 151–179 | 45.76% |
| Josh_Gunnz vs Kazuya | 160–168 | 48.78% |
| Josh_Gunnz vs Bryan | 148–160 | 48.05% |
| Josh_Gunnz vs Steve | 101–138 | 42.26% |
| Josh_Gunnz vs Reina | 106–116 | 47.75% |
| Josh_Gunnz vs Law | 78–141 | 35.62% |
| Josh_Gunnz vs Hwoarang | 98–118 | 45.37% |
| Josh_Gunnz vs Dragunov | 84–125 | 40.19% |
| Josh_Gunnz vs Lili | 95–113 | 45.67% |
| Josh_Gunnz vs Eddy | 68–127 | 34.87% |
| Josh_Gunnz vs Jun | 87–88 | 49.71% |
| Josh_Gunnz vs Lars | 81–84 | 49.09% |
| Josh_Gunnz vs Asuka | 71–83 | 46.10% |
| Josh_Gunnz vs Paul | 66–85 | 43.71% |
| Josh_Gunnz vs Yoshimitsu | 72–76 | 48.65% |
| Josh_Gunnz vs Azucena | 50–97 | 34.01% |
| Josh_Gunnz vs Lee | 59–79 | 42.75% |
| Josh_Gunnz vs Fahkumram | 68–67 | 50.37% |
| Josh_Gunnz vs Victor | 58–65 | 47.15% |
| Josh_Gunnz vs Heihachi | 49–71 | 40.83% |
| Josh_Gunnz vs Armor King | 48–72 | 40.00% |
| Josh_Gunnz vs Leo | 51–56 | 47.66% |
| Josh_Gunnz vs Xiaoyu | 44–61 | 41.90% |
| Josh_Gunnz vs Devil Jin | 45–57–1 | 44.12% |
| Josh_Gunnz vs Nina | 37–65 | 36.27% |
| Josh_Gunnz vs Feng | 42–58 | 42.00% |
| Josh_Gunnz vs Claudio | 20–55 | 26.67% |
| Josh_Gunnz vs Anna | 23–51 | 31.08% |
| Josh_Gunnz vs Alisa | 31–41 | 43.06% |
| Josh_Gunnz vs Lidia | 24–43 | 35.82% |
| Josh_Gunnz vs Leroy | 28–35 | 44.44% |
| Josh_Gunnz vs Raven | 24–37 | 39.34% |
| Josh_Gunnz vs Kuma | 21–37 | 36.21% |
| Josh_Gunnz vs Clive | 27–30 | 47.37% |
| Josh_Gunnz vs Jack-8 | 26–30 | 46.43% |
| Josh_Gunnz vs Zafina | 22–24 | 47.83% |
| Josh_Gunnz vs Miary Zo | 18–22 | 45.00% |
| Josh_Gunnz vs Shaheen | 17–20 | 45.95% |
| Josh_Gunnz vs Panda | 8–8 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.