| HyperGamer14 vs Jin | 4–3 | 57.14% |
| HyperGamer14 vs King | 3–3 | 50.00% |
| HyperGamer14 vs Kazuya | 4–1 | 80.00% |
| HyperGamer14 vs Reina | 3–1 | 75.00% |
| HyperGamer14 vs Law | 1–2 | 33.33% |
| HyperGamer14 vs Feng | 2–1 | 66.67% |
| HyperGamer14 vs Lili | 2–1 | 66.67% |
| HyperGamer14 vs Dragunov | 3–0 | 100.00% |
| HyperGamer14 vs Jun | 2–1 | 66.67% |
| HyperGamer14 vs Paul | 0–2 | 0.00% |
| HyperGamer14 vs Yoshimitsu | 2–0 | 100.00% |
| HyperGamer14 vs Devil Jin | 0–2 | 0.00% |
| HyperGamer14 vs Lars | 0–2 | 0.00% |
| HyperGamer14 vs Alisa | 0–2 | 0.00% |
| HyperGamer14 vs Lee | 0–2 | 0.00% |
| HyperGamer14 vs Azucena | 0–2 | 0.00% |
| HyperGamer14 vs Hwoarang | 1–0 | 100.00% |
| HyperGamer14 vs Xiaoyu | 0–1 | 0.00% |
| HyperGamer14 vs Bryan | 0–1 | 0.00% |
| HyperGamer14 vs Eddy | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.