| DanielSlayer909 vs Kazuya | 8–11 | 42.11% |
| DanielSlayer909 vs Hwoarang | 11–6 | 64.71% |
| DanielSlayer909 vs King | 8–7 | 53.33% |
| DanielSlayer909 vs Lars | 12–3 | 80.00% |
| DanielSlayer909 vs Law | 10–4 | 71.43% |
| DanielSlayer909 vs Steve | 8–6 | 57.14% |
| DanielSlayer909 vs Jin | 8–5 | 61.54% |
| DanielSlayer909 vs Asuka | 7–5 | 58.33% |
| DanielSlayer909 vs Jun | 6–6 | 50.00% |
| DanielSlayer909 vs Victor | 7–5 | 58.33% |
| DanielSlayer909 vs Azucena | 2–9 | 18.18% |
| DanielSlayer909 vs Clive | 4–5 | 44.44% |
| DanielSlayer909 vs Anna | 3–5 | 37.50% |
| DanielSlayer909 vs Miary Zo | 3–5 | 37.50% |
| DanielSlayer909 vs Yoshimitsu | 5–2 | 71.43% |
| DanielSlayer909 vs Eddy | 1–6 | 14.29% |
| DanielSlayer909 vs Lidia | 2–5 | 28.57% |
| DanielSlayer909 vs Armor King | 2–5 | 28.57% |
| DanielSlayer909 vs Dragunov | 5–1 | 83.33% |
| DanielSlayer909 vs Fahkumram | 4–2 | 66.67% |
| DanielSlayer909 vs Bryan | 1–4 | 20.00% |
| DanielSlayer909 vs Panda | 1–4 | 20.00% |
| DanielSlayer909 vs Heihachi | 2–3 | 40.00% |
| DanielSlayer909 vs Paul | 2–2 | 50.00% |
| DanielSlayer909 vs Jack-8 | 2–2 | 50.00% |
| DanielSlayer909 vs Feng | 2–2 | 50.00% |
| DanielSlayer909 vs Zafina | 2–2 | 50.00% |
| DanielSlayer909 vs Leroy | 0–4 | 0.00% |
| DanielSlayer909 vs Lili | 2–1 | 66.67% |
| DanielSlayer909 vs Nina | 1–2 | 33.33% |
| DanielSlayer909 vs Lee | 2–1 | 66.67% |
| DanielSlayer909 vs Reina | 1–2 | 33.33% |
| DanielSlayer909 vs Raven | 2–1 | 66.67% |
| DanielSlayer909 vs Xiaoyu | 1–1 | 50.00% |
| DanielSlayer909 vs Devil Jin | 0–2 | 0.00% |
| DanielSlayer909 vs Kuma | 1–1 | 50.00% |
| DanielSlayer909 vs Leo | 0–1 | 0.00% |
| DanielSlayer909 vs Claudio | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.