| Gobblemikehock vs Kazuya | 29–19 | 60.42% |
| Gobblemikehock vs Armor King | 26–18 | 59.09% |
| Gobblemikehock vs Steve | 16–12 | 57.14% |
| Gobblemikehock vs Miary Zo | 13–15 | 46.43% |
| Gobblemikehock vs Hwoarang | 11–15 | 42.31% |
| Gobblemikehock vs Eddy | 13–10 | 56.52% |
| Gobblemikehock vs King | 13–9 | 59.09% |
| Gobblemikehock vs Heihachi | 5–16 | 23.81% |
| Gobblemikehock vs Dragunov | 16–4 | 80.00% |
| Gobblemikehock vs Bryan | 7–11 | 38.89% |
| Gobblemikehock vs Reina | 11–7 | 61.11% |
| Gobblemikehock vs Jin | 10–7 | 58.82% |
| Gobblemikehock vs Law | 7–8 | 46.67% |
| Gobblemikehock vs Lili | 6–9 | 40.00% |
| Gobblemikehock vs Leroy | 9–6 | 60.00% |
| Gobblemikehock vs Azucena | 9–6 | 60.00% |
| Gobblemikehock vs Lidia | 6–9 | 40.00% |
| Gobblemikehock vs Yoshimitsu | 11–3 | 78.57% |
| Gobblemikehock vs Jun | 7–7 | 50.00% |
| Gobblemikehock vs Lars | 6–6 | 50.00% |
| Gobblemikehock vs Asuka | 4–7 | 36.36% |
| Gobblemikehock vs Leo | 6–5 | 54.55% |
| Gobblemikehock vs Claudio | 7–3 | 70.00% |
| Gobblemikehock vs Lee | 4–6 | 40.00% |
| Gobblemikehock vs Victor | 7–3 | 70.00% |
| Gobblemikehock vs Anna | 4–6 | 40.00% |
| Gobblemikehock vs Raven | 5–4 | 55.56% |
| Gobblemikehock vs Clive | 6–3 | 66.67% |
| Gobblemikehock vs Paul | 4–2 | 66.67% |
| Gobblemikehock vs Kuma | 5–1 | 83.33% |
| Gobblemikehock vs Panda | 4–2 | 66.67% |
| Gobblemikehock vs Alisa | 2–3 | 40.00% |
| Gobblemikehock vs Shaheen | 1–4 | 20.00% |
| Gobblemikehock vs Devil Jin | 2–2 | 50.00% |
| Gobblemikehock vs Zafina | 2–2 | 50.00% |
| Gobblemikehock vs Xiaoyu | 2–1 | 66.67% |
| Gobblemikehock vs Feng | 2–1 | 66.67% |
| Gobblemikehock vs Nina | 1–1 | 50.00% |
| Gobblemikehock vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.