| ITX-Saemaeul vs Jin | 45–37 | 54.88% |
| ITX-Saemaeul vs Dragunov | 45–28 | 61.64% |
| ITX-Saemaeul vs Hwoarang | 37–33 | 52.86% |
| ITX-Saemaeul vs King | 40–26 | 60.61% |
| ITX-Saemaeul vs Bryan | 25–31 | 44.64% |
| ITX-Saemaeul vs Paul | 25–17 | 59.52% |
| ITX-Saemaeul vs Azucena | 27–15 | 64.29% |
| ITX-Saemaeul vs Kazuya | 23–14 | 62.16% |
| ITX-Saemaeul vs Lili | 25–11 | 69.44% |
| ITX-Saemaeul vs Yoshimitsu | 19–15 | 55.88% |
| ITX-Saemaeul vs Steve | 19–15 | 55.88% |
| ITX-Saemaeul vs Xiaoyu | 16–17 | 48.48% |
| ITX-Saemaeul vs Reina | 18–15 | 54.55% |
| ITX-Saemaeul vs Anna | 15–18 | 45.45% |
| ITX-Saemaeul vs Asuka | 18–11 | 62.07% |
| ITX-Saemaeul vs Jack-8 | 17–11 | 60.71% |
| ITX-Saemaeul vs Armor King | 14–14 | 50.00% |
| ITX-Saemaeul vs Law | 13–13 | 50.00% |
| ITX-Saemaeul vs Devil Jin | 10–14 | 41.67% |
| ITX-Saemaeul vs Lars | 14–10 | 58.33% |
| ITX-Saemaeul vs Victor | 12–12 | 50.00% |
| ITX-Saemaeul vs Alisa | 11–11 | 50.00% |
| ITX-Saemaeul vs Nina | 10–11 | 47.62% |
| ITX-Saemaeul vs Clive | 10–11 | 47.62% |
| ITX-Saemaeul vs Feng | 10–10 | 50.00% |
| ITX-Saemaeul vs Claudio | 11–8 | 57.89% |
| ITX-Saemaeul vs Miary Zo | 6–13 | 31.58% |
| ITX-Saemaeul vs Eddy | 14–4 | 77.78% |
| ITX-Saemaeul vs Heihachi | 7–11 | 38.89% |
| ITX-Saemaeul vs Fahkumram | 10–7 | 58.82% |
| ITX-Saemaeul vs Leo | 9–6 | 60.00% |
| ITX-Saemaeul vs Shaheen | 6–9 | 40.00% |
| ITX-Saemaeul vs Lee | 5–9 | 35.71% |
| ITX-Saemaeul vs Leroy | 7–7 | 50.00% |
| ITX-Saemaeul vs Jun | 8–5 | 61.54% |
| ITX-Saemaeul vs Kuma | 8–2 | 80.00% |
| ITX-Saemaeul vs Lidia | 7–3 | 70.00% |
| ITX-Saemaeul vs Zafina | 4–2 | 66.67% |
| ITX-Saemaeul vs Raven | 3–3 | 50.00% |
| ITX-Saemaeul vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.