| SmoothSmallz vs Hwoarang | 92–48 | 65.71% |
| SmoothSmallz vs King | 64–60 | 51.61% |
| SmoothSmallz vs Jin | 59–48 | 55.14% |
| SmoothSmallz vs Law | 51–55 | 48.11% |
| SmoothSmallz vs Bryan | 41–46–1 | 47.13% |
| SmoothSmallz vs Kazuya | 55–25 | 68.75% |
| SmoothSmallz vs Paul | 35–41 | 46.05% |
| SmoothSmallz vs Steve | 38–35 | 52.05% |
| SmoothSmallz vs Eddy | 30–43 | 41.10% |
| SmoothSmallz vs Devil Jin | 31–38 | 44.93% |
| SmoothSmallz vs Lili | 39–30 | 56.52% |
| SmoothSmallz vs Dragunov | 42–25 | 62.69% |
| SmoothSmallz vs Reina | 31–24 | 56.36% |
| SmoothSmallz vs Xiaoyu | 25–28 | 47.17% |
| SmoothSmallz vs Feng | 23–30 | 43.40% |
| SmoothSmallz vs Alisa | 18–26 | 40.91% |
| SmoothSmallz vs Nina | 26–18 | 59.09% |
| SmoothSmallz vs Yoshimitsu | 20–22 | 47.62% |
| SmoothSmallz vs Lars | 19–23 | 45.24% |
| SmoothSmallz vs Lee | 16–26 | 38.10% |
| SmoothSmallz vs Asuka | 12–25 | 32.43% |
| SmoothSmallz vs Victor | 9–22 | 29.03% |
| SmoothSmallz vs Heihachi | 17–14 | 54.84% |
| SmoothSmallz vs Armor King | 16–15 | 51.61% |
| SmoothSmallz vs Jun | 11–17 | 39.29% |
| SmoothSmallz vs Leo | 10–16 | 38.46% |
| SmoothSmallz vs Kuma | 14–11 | 56.00% |
| SmoothSmallz vs Raven | 10–15 | 40.00% |
| SmoothSmallz vs Azucena | 4–18 | 18.18% |
| SmoothSmallz vs Jack-8 | 14–4 | 77.78% |
| SmoothSmallz vs Claudio | 4–11 | 26.67% |
| SmoothSmallz vs Shaheen | 4–10 | 28.57% |
| SmoothSmallz vs Lidia | 10–2 | 83.33% |
| SmoothSmallz vs Zafina | 5–6 | 45.45% |
| SmoothSmallz vs Leroy | 4–6 | 40.00% |
| SmoothSmallz vs Anna | 4–4 | 50.00% |
| SmoothSmallz vs Clive | 2–4 | 33.33% |
| SmoothSmallz vs Fahkumram | 1–2 | 33.33% |
| SmoothSmallz vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.