| MylesEss3x vs Jin | 152–184 | 45.24% |
| MylesEss3x vs Bryan | 156–157 | 49.84% |
| MylesEss3x vs Kazuya | 147–152 | 49.16% |
| MylesEss3x vs King | 116–151 | 43.45% |
| MylesEss3x vs Hwoarang | 112–148 | 43.08% |
| MylesEss3x vs Steve | 136–83 | 62.10% |
| MylesEss3x vs Law | 79–111 | 41.58% |
| MylesEss3x vs Paul | 72–96 | 42.86% |
| MylesEss3x vs Yoshimitsu | 70–82 | 46.05% |
| MylesEss3x vs Eddy | 57–75 | 43.18% |
| MylesEss3x vs Reina | 60–71 | 45.80% |
| MylesEss3x vs Heihachi | 57–72 | 44.19% |
| MylesEss3x vs Lili | 59–66 | 47.20% |
| MylesEss3x vs Dragunov | 50–64 | 43.86% |
| MylesEss3x vs Victor | 45–50 | 47.37% |
| MylesEss3x vs Jun | 40–53 | 43.01% |
| MylesEss3x vs Feng | 45–46 | 49.45% |
| MylesEss3x vs Asuka | 37–52 | 41.57% |
| MylesEss3x vs Devil Jin | 35–53 | 39.77% |
| MylesEss3x vs Nina | 42–45 | 48.28% |
| MylesEss3x vs Alisa | 48–33 | 59.26% |
| MylesEss3x vs Xiaoyu | 36–40 | 47.37% |
| MylesEss3x vs Lars | 23–45 | 33.82% |
| MylesEss3x vs Lee | 38–30 | 55.88% |
| MylesEss3x vs Azucena | 33–31 | 51.56% |
| MylesEss3x vs Claudio | 33–29 | 53.23% |
| MylesEss3x vs Anna | 25–35 | 41.67% |
| MylesEss3x vs Leroy | 27–31 | 46.55% |
| MylesEss3x vs Lidia | 27–27 | 50.00% |
| MylesEss3x vs Fahkumram | 20–30 | 40.00% |
| MylesEss3x vs Leo | 19–25 | 43.18% |
| MylesEss3x vs Raven | 18–19 | 48.65% |
| MylesEss3x vs Jack-8 | 10–26 | 27.78% |
| MylesEss3x vs Clive | 18–17 | 51.43% |
| MylesEss3x vs Kuma | 10–16 | 38.46% |
| MylesEss3x vs Zafina | 8–11 | 42.11% |
| MylesEss3x vs Shaheen | 9–9 | 50.00% |
| MylesEss3x vs Panda | 5–6 | 45.45% |
| MylesEss3x vs Armor King | 4–6 | 40.00% |
| MylesEss3x vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.