| ItsStillDose vs Kazuya | 63–59 | 51.64% |
| ItsStillDose vs Heihachi | 55–52 | 51.40% |
| ItsStillDose vs Bryan | 53–45 | 54.08% |
| ItsStillDose vs Jin | 52–41 | 55.91% |
| ItsStillDose vs Law | 54–38 | 58.70% |
| ItsStillDose vs King | 53–38 | 58.24% |
| ItsStillDose vs Dragunov | 38–44 | 46.34% |
| ItsStillDose vs Reina | 30–39 | 43.48% |
| ItsStillDose vs Hwoarang | 35–30 | 53.85% |
| ItsStillDose vs Fahkumram | 28–37 | 43.08% |
| ItsStillDose vs Steve | 30–33 | 47.62% |
| ItsStillDose vs Azucena | 31–29 | 51.67% |
| ItsStillDose vs Victor | 31–29 | 51.67% |
| ItsStillDose vs Jun | 26–31 | 45.61% |
| ItsStillDose vs Paul | 28–28 | 50.00% |
| ItsStillDose vs Lili | 22–34 | 39.29% |
| ItsStillDose vs Asuka | 27–26 | 50.94% |
| ItsStillDose vs Lee | 17–27 | 38.64% |
| ItsStillDose vs Eddy | 16–27 | 37.21% |
| ItsStillDose vs Lidia | 21–22 | 48.84% |
| ItsStillDose vs Lars | 19–23 | 45.24% |
| ItsStillDose vs Yoshimitsu | 21–20 | 51.22% |
| ItsStillDose vs Nina | 18–23 | 43.90% |
| ItsStillDose vs Anna | 19–21 | 47.50% |
| ItsStillDose vs Feng | 26–13 | 66.67% |
| ItsStillDose vs Leo | 17–18 | 48.57% |
| ItsStillDose vs Devil Jin | 19–14 | 57.58% |
| ItsStillDose vs Xiaoyu | 17–11 | 60.71% |
| ItsStillDose vs Clive | 11–17 | 39.29% |
| ItsStillDose vs Alisa | 14–12 | 53.85% |
| ItsStillDose vs Leroy | 13–11 | 54.17% |
| ItsStillDose vs Raven | 14–10 | 58.33% |
| ItsStillDose vs Jack-8 | 12–11 | 52.17% |
| ItsStillDose vs Claudio | 12–10 | 54.55% |
| ItsStillDose vs Kuma | 12–7 | 63.16% |
| ItsStillDose vs Shaheen | 5–5 | 50.00% |
| ItsStillDose vs Zafina | 4–5 | 44.44% |
| ItsStillDose vs Armor King | 7–0 | 100.00% |
| ItsStillDose vs Panda | 1–2 | 33.33% |
| ItsStillDose vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.