| TrueHeyoka vs Kazuya | 316–370 | 46.06% |
| TrueHeyoka vs Jin | 281–306 | 47.87% |
| TrueHeyoka vs King | 268–313 | 46.13% |
| TrueHeyoka vs Bryan | 262–250 | 51.17% |
| TrueHeyoka vs Steve | 242–232 | 51.05% |
| TrueHeyoka vs Hwoarang | 232–230 | 50.22% |
| TrueHeyoka vs Law | 217–215 | 50.23% |
| TrueHeyoka vs Reina | 177–255 | 40.97% |
| TrueHeyoka vs Dragunov | 167–205 | 44.89% |
| TrueHeyoka vs Paul | 173–193–1 | 47.27% |
| TrueHeyoka vs Yoshimitsu | 172–172 | 50.00% |
| TrueHeyoka vs Heihachi | 137–169 | 44.77% |
| TrueHeyoka vs Lee | 133–162–1 | 45.08% |
| TrueHeyoka vs Lars | 122–155 | 44.04% |
| TrueHeyoka vs Asuka | 139–129 | 51.87% |
| TrueHeyoka vs Azucena | 121–138 | 46.72% |
| TrueHeyoka vs Victor | 124–112 | 52.54% |
| TrueHeyoka vs Lili | 123–112 | 52.34% |
| TrueHeyoka vs Jun | 112–123 | 47.66% |
| TrueHeyoka vs Eddy | 115–119 | 49.15% |
| TrueHeyoka vs Raven | 126–97 | 56.50% |
| TrueHeyoka vs Nina | 102–112 | 47.66% |
| TrueHeyoka vs Devil Jin | 88–123 | 41.71% |
| TrueHeyoka vs Clive | 95–106 | 47.26% |
| TrueHeyoka vs Xiaoyu | 103–90 | 53.37% |
| TrueHeyoka vs Fahkumram | 85–100 | 45.95% |
| TrueHeyoka vs Jack-8 | 62–104 | 37.35% |
| TrueHeyoka vs Feng | 61–102 | 37.42% |
| TrueHeyoka vs Leroy | 84–77 | 52.17% |
| TrueHeyoka vs Armor King | 65–95 | 40.62% |
| TrueHeyoka vs Lidia | 62–96 | 39.24% |
| TrueHeyoka vs Leo | 79–66 | 54.48% |
| TrueHeyoka vs Anna | 72–69 | 51.06% |
| TrueHeyoka vs Alisa | 59–78 | 43.07% |
| TrueHeyoka vs Claudio | 52–60 | 46.43% |
| TrueHeyoka vs Zafina | 43–53 | 44.79% |
| TrueHeyoka vs Kuma | 34–45 | 43.04% |
| TrueHeyoka vs Shaheen | 31–46 | 40.26% |
| TrueHeyoka vs Panda | 24–36 | 40.00% |
| TrueHeyoka vs Miary Zo | 12–24 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.