| MoReignz vs Jin | 269–279 | 49.09% |
| MoReignz vs Kazuya | 269–249–1 | 51.93% |
| MoReignz vs Bryan | 262–229 | 53.36% |
| MoReignz vs Hwoarang | 275–191 | 59.01% |
| MoReignz vs Law | 268–175 | 60.50% |
| MoReignz vs King | 255–188 | 57.56% |
| MoReignz vs Steve | 260–169 | 60.61% |
| MoReignz vs Reina | 196–221 | 47.00% |
| MoReignz vs Lee | 197–162 | 54.87% |
| MoReignz vs Heihachi | 176–173 | 50.43% |
| MoReignz vs Dragunov | 160–165 | 49.23% |
| MoReignz vs Paul | 177–142 | 55.49% |
| MoReignz vs Lili | 143–161 | 47.04% |
| MoReignz vs Armor King | 155–145 | 51.67% |
| MoReignz vs Lars | 136–158 | 46.26% |
| MoReignz vs Yoshimitsu | 140–131 | 51.66% |
| MoReignz vs Asuka | 134–106 | 55.83% |
| MoReignz vs Feng | 126–113 | 52.72% |
| MoReignz vs Devil Jin | 118–103 | 53.39% |
| MoReignz vs Jun | 86–131 | 39.63% |
| MoReignz vs Azucena | 108–109 | 49.77% |
| MoReignz vs Leo | 113–103 | 52.31% |
| MoReignz vs Victor | 76–123 | 38.19% |
| MoReignz vs Fahkumram | 92–100 | 47.92% |
| MoReignz vs Nina | 84–107 | 43.98% |
| MoReignz vs Xiaoyu | 106–84 | 55.79% |
| MoReignz vs Jack-8 | 86–101 | 45.99% |
| MoReignz vs Leroy | 89–91 | 49.44% |
| MoReignz vs Raven | 83–95 | 46.63% |
| MoReignz vs Claudio | 77–94 | 45.03% |
| MoReignz vs Eddy | 92–73 | 55.76% |
| MoReignz vs Alisa | 78–73 | 51.66% |
| MoReignz vs Zafina | 62–84 | 42.47% |
| MoReignz vs Lidia | 71–65 | 52.21% |
| MoReignz vs Anna | 55–81 | 40.44% |
| MoReignz vs Clive | 50–75 | 40.00% |
| MoReignz vs Kuma | 44–51 | 46.32% |
| MoReignz vs Shaheen | 40–54 | 42.55% |
| MoReignz vs Miary Zo | 30–54 | 35.71% |
| MoReignz vs Panda | 19–23 | 45.24% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.