Name history
| fuhckumram | |
| Gym pajama | |
| I drop combos | |
| Kazuo | |
| ZETA KEISUKE | |
| Conehead Zombie |
| fuhckumram vs Jin | 138–123 | 52.87% |
| fuhckumram vs Dragunov | 90–115 | 43.90% |
| fuhckumram vs Kazuya | 98–101 | 49.25% |
| fuhckumram vs Clive | 97–83 | 53.89% |
| fuhckumram vs Bryan | 88–80 | 52.38% |
| fuhckumram vs Reina | 95–68 | 58.28% |
| fuhckumram vs Steve | 79–83 | 48.77% |
| fuhckumram vs King | 69–68 | 50.36% |
| fuhckumram vs Law | 62–65 | 48.82% |
| fuhckumram vs Lili | 53–62 | 46.09% |
| fuhckumram vs Heihachi | 44–65 | 40.37% |
| fuhckumram vs Victor | 54–54 | 50.00% |
| fuhckumram vs Hwoarang | 43–64 | 40.19% |
| fuhckumram vs Lars | 43–46 | 48.31% |
| fuhckumram vs Paul | 30–57 | 34.48% |
| fuhckumram vs Jun | 39–44 | 46.99% |
| fuhckumram vs Xiaoyu | 42–39 | 51.85% |
| fuhckumram vs Yoshimitsu | 30–46 | 39.47% |
| fuhckumram vs Devil Jin | 32–39 | 45.07% |
| fuhckumram vs Asuka | 29–39 | 42.65% |
| fuhckumram vs Lee | 33–31 | 51.56% |
| fuhckumram vs Feng | 26–32 | 44.83% |
| fuhckumram vs Alisa | 20–25 | 44.44% |
| fuhckumram vs Lidia | 23–21 | 52.27% |
| fuhckumram vs Claudio | 16–26 | 38.10% |
| fuhckumram vs Anna | 20–21 | 48.78% |
| fuhckumram vs Leo | 11–28 | 28.21% |
| fuhckumram vs Kuma | 22–16 | 57.89% |
| fuhckumram vs Azucena | 19–17 | 52.78% |
| fuhckumram vs Shaheen | 15–18 | 45.45% |
| fuhckumram vs Jack-8 | 14–17 | 45.16% |
| fuhckumram vs Nina | 11–20 | 35.48% |
| fuhckumram vs Raven | 11–14 | 44.00% |
| fuhckumram vs Eddy | 8–17 | 32.00% |
| fuhckumram vs Leroy | 10–14 | 41.67% |
| fuhckumram vs Zafina | 5–11 | 31.25% |
| fuhckumram vs Fahkumram | 8–4 | 66.67% |
| fuhckumram vs Panda | 2–3 | 40.00% |
| fuhckumram vs Armor King | 1–4 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.