| chomp noise vs Kazuya | 160–150 | 51.61% |
| chomp noise vs Jin | 127–140 | 47.57% |
| chomp noise vs King | 145–111 | 56.64% |
| chomp noise vs Reina | 144–110 | 56.69% |
| chomp noise vs Bryan | 104–133 | 43.88% |
| chomp noise vs Clive | 89–95 | 48.37% |
| chomp noise vs Lili | 110–65 | 62.86% |
| chomp noise vs Lee | 70–96 | 42.17% |
| chomp noise vs Steve | 78–80 | 49.37% |
| chomp noise vs Heihachi | 70–81 | 46.36% |
| chomp noise vs Hwoarang | 80–70 | 53.33% |
| chomp noise vs Paul | 72–69 | 51.06% |
| chomp noise vs Dragunov | 63–78 | 44.68% |
| chomp noise vs Asuka | 61–54 | 53.04% |
| chomp noise vs Yoshimitsu | 60–52 | 53.57% |
| chomp noise vs Law | 55–55 | 50.00% |
| chomp noise vs Azucena | 52–58 | 47.27% |
| chomp noise vs Jun | 44–48 | 47.83% |
| chomp noise vs Nina | 42–49 | 46.15% |
| chomp noise vs Victor | 45–42 | 51.72% |
| chomp noise vs Xiaoyu | 29–48 | 37.66% |
| chomp noise vs Eddy | 40–37 | 51.95% |
| chomp noise vs Lars | 28–47 | 37.33% |
| chomp noise vs Lidia | 44–30 | 59.46% |
| chomp noise vs Devil Jin | 32–34 | 48.48% |
| chomp noise vs Leo | 36–28 | 56.25% |
| chomp noise vs Feng | 27–36 | 42.86% |
| chomp noise vs Leroy | 32–31 | 50.79% |
| chomp noise vs Raven | 27–31 | 46.55% |
| chomp noise vs Alisa | 17–40 | 29.82% |
| chomp noise vs Claudio | 31–25 | 55.36% |
| chomp noise vs Jack-8 | 19–28 | 40.43% |
| chomp noise vs Fahkumram | 18–25 | 41.86% |
| chomp noise vs Kuma | 28–14 | 66.67% |
| chomp noise vs Zafina | 13–22 | 37.14% |
| chomp noise vs Shaheen | 10–24 | 29.41% |
| chomp noise vs Panda | 18–12 | 60.00% |
| chomp noise vs Anna | 12–15 | 44.44% |
| chomp noise vs Armor King | 2–8 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.