| WAY2FLASHY vs Jin | 85–84 | 50.30% |
| WAY2FLASHY vs Kazuya | 77–62 | 55.40% |
| WAY2FLASHY vs Hwoarang | 59–59 | 50.00% |
| WAY2FLASHY vs King | 50–63 | 44.25% |
| WAY2FLASHY vs Steve | 51–59 | 46.36% |
| WAY2FLASHY vs Law | 51–52 | 49.51% |
| WAY2FLASHY vs Bryan | 43–47 | 47.78% |
| WAY2FLASHY vs Dragunov | 44–30 | 59.46% |
| WAY2FLASHY vs Yoshimitsu | 34–39 | 46.58% |
| WAY2FLASHY vs Reina | 29–42 | 40.85% |
| WAY2FLASHY vs Paul | 35–34 | 50.72% |
| WAY2FLASHY vs Jun | 29–31 | 48.33% |
| WAY2FLASHY vs Heihachi | 31–29 | 51.67% |
| WAY2FLASHY vs Devil Jin | 21–37 | 36.21% |
| WAY2FLASHY vs Lili | 23–35 | 39.66% |
| WAY2FLASHY vs Eddy | 22–32 | 40.74% |
| WAY2FLASHY vs Azucena | 22–27 | 44.90% |
| WAY2FLASHY vs Alisa | 16–26 | 38.10% |
| WAY2FLASHY vs Fahkumram | 23–19 | 54.76% |
| WAY2FLASHY vs Feng | 18–23 | 43.90% |
| WAY2FLASHY vs Nina | 16–24 | 40.00% |
| WAY2FLASHY vs Lee | 20–16 | 55.56% |
| WAY2FLASHY vs Xiaoyu | 14–20 | 41.18% |
| WAY2FLASHY vs Asuka | 13–21 | 38.24% |
| WAY2FLASHY vs Lars | 12–21 | 36.36% |
| WAY2FLASHY vs Leroy | 16–15 | 51.61% |
| WAY2FLASHY vs Victor | 13–17 | 43.33% |
| WAY2FLASHY vs Lidia | 15–15 | 50.00% |
| WAY2FLASHY vs Clive | 13–17 | 43.33% |
| WAY2FLASHY vs Anna | 8–21 | 27.59% |
| WAY2FLASHY vs Jack-8 | 8–17 | 32.00% |
| WAY2FLASHY vs Claudio | 10–12 | 45.45% |
| WAY2FLASHY vs Kuma | 11–10 | 52.38% |
| WAY2FLASHY vs Raven | 5–13 | 27.78% |
| WAY2FLASHY vs Zafina | 8–6 | 57.14% |
| WAY2FLASHY vs Leo | 4–5 | 44.44% |
| WAY2FLASHY vs Panda | 2–7 | 22.22% |
| WAY2FLASHY vs Shaheen | 1–6 | 14.29% |
| WAY2FLASHY vs Armor King | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.