| 2CliX vs King | 112–121 | 48.07% |
| 2CliX vs Reina | 79–113 | 41.15% |
| 2CliX vs Kazuya | 75–114 | 39.68% |
| 2CliX vs Hwoarang | 55–95 | 36.67% |
| 2CliX vs Jin | 63–85 | 42.57% |
| 2CliX vs Steve | 50–95 | 34.48% |
| 2CliX vs Bryan | 57–82 | 41.01% |
| 2CliX vs Lidia | 46–74 | 38.33% |
| 2CliX vs Law | 37–82 | 31.09% |
| 2CliX vs Lili | 40–73 | 35.40% |
| 2CliX vs Lee | 53–51 | 50.96% |
| 2CliX vs Yoshimitsu | 50–45 | 52.63% |
| 2CliX vs Heihachi | 30–65 | 31.58% |
| 2CliX vs Eddy | 26–64 | 28.89% |
| 2CliX vs Asuka | 26–53 | 32.91% |
| 2CliX vs Azucena | 32–43 | 42.67% |
| 2CliX vs Paul | 21–46 | 31.34% |
| 2CliX vs Lars | 19–48 | 28.36% |
| 2CliX vs Dragunov | 24–42 | 36.36% |
| 2CliX vs Jun | 26–36 | 41.94% |
| 2CliX vs Victor | 22–38 | 36.67% |
| 2CliX vs Feng | 30–29 | 50.85% |
| 2CliX vs Xiaoyu | 22–35 | 38.60% |
| 2CliX vs Leo | 20–34 | 37.04% |
| 2CliX vs Devil Jin | 14–35 | 28.57% |
| 2CliX vs Jack-8 | 22–20 | 52.38% |
| 2CliX vs Clive | 10–29 | 25.64% |
| 2CliX vs Alisa | 14–24 | 36.84% |
| 2CliX vs Leroy | 17–21 | 44.74% |
| 2CliX vs Kuma | 6–25 | 19.35% |
| 2CliX vs Claudio | 9–21 | 30.00% |
| 2CliX vs Zafina | 11–16 | 40.74% |
| 2CliX vs Nina | 10–16 | 38.46% |
| 2CliX vs Raven | 10–16 | 38.46% |
| 2CliX vs Panda | 1–13 | 7.14% |
| 2CliX vs Shaheen | 4–8 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.