| grcarlos91 vs Kazuya | 165–108 | 60.44% |
| grcarlos91 vs Jin | 131–133 | 49.62% |
| grcarlos91 vs Hwoarang | 120–116 | 50.85% |
| grcarlos91 vs Bryan | 101–111 | 47.64% |
| grcarlos91 vs King | 108–93 | 53.73% |
| grcarlos91 vs Law | 93–96 | 49.21% |
| grcarlos91 vs Paul | 86–77–1 | 52.76% |
| grcarlos91 vs Dragunov | 80–70 | 53.33% |
| grcarlos91 vs Reina | 59–76 | 43.70% |
| grcarlos91 vs Steve | 69–61 | 53.08% |
| grcarlos91 vs Yoshimitsu | 58–62 | 48.33% |
| grcarlos91 vs Lee | 58–51 | 53.21% |
| grcarlos91 vs Nina | 61–42 | 59.22% |
| grcarlos91 vs Xiaoyu | 50–51 | 49.50% |
| grcarlos91 vs Lili | 50–49 | 50.51% |
| grcarlos91 vs Jun | 44–54 | 44.90% |
| grcarlos91 vs Eddy | 40–52 | 43.48% |
| grcarlos91 vs Devil Jin | 36–46 | 43.90% |
| grcarlos91 vs Lars | 38–44 | 46.34% |
| grcarlos91 vs Leroy | 44–38 | 53.66% |
| grcarlos91 vs Azucena | 42–40 | 51.22% |
| grcarlos91 vs Lidia | 35–47 | 42.68% |
| grcarlos91 vs Asuka | 43–34 | 55.84% |
| grcarlos91 vs Heihachi | 37–36 | 50.68% |
| grcarlos91 vs Feng | 37–35 | 51.39% |
| grcarlos91 vs Raven | 35–34 | 50.72% |
| grcarlos91 vs Victor | 26–29 | 47.27% |
| grcarlos91 vs Alisa | 27–26 | 50.94% |
| grcarlos91 vs Claudio | 24–25 | 48.98% |
| grcarlos91 vs Jack-8 | 25–23 | 52.08% |
| grcarlos91 vs Leo | 20–26 | 43.48% |
| grcarlos91 vs Zafina | 25–21 | 54.35% |
| grcarlos91 vs Anna | 22–19 | 53.66% |
| grcarlos91 vs Kuma | 9–30 | 23.08% |
| grcarlos91 vs Shaheen | 20–15 | 57.14% |
| grcarlos91 vs Armor King | 11–21 | 34.38% |
| grcarlos91 vs Fahkumram | 10–12 | 45.45% |
| grcarlos91 vs Clive | 9–11 | 45.00% |
| grcarlos91 vs Panda | 5–12 | 29.41% |
| grcarlos91 vs Miary Zo | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.