| UNCLE_Iroh'sSon vs Hwoarang | 24–41 | 36.92% |
| UNCLE_Iroh'sSon vs King | 25–38 | 39.68% |
| UNCLE_Iroh'sSon vs Reina | 25–30 | 45.45% |
| UNCLE_Iroh'sSon vs Jin | 26–28 | 48.15% |
| UNCLE_Iroh'sSon vs Steve | 28–25 | 52.83% |
| UNCLE_Iroh'sSon vs Eddy | 29–21 | 58.00% |
| UNCLE_Iroh'sSon vs Jun | 26–22 | 54.17% |
| UNCLE_Iroh'sSon vs Law | 19–28 | 40.43% |
| UNCLE_Iroh'sSon vs Lili | 16–31 | 34.04% |
| UNCLE_Iroh'sSon vs Kazuya | 22–21 | 51.16% |
| UNCLE_Iroh'sSon vs Bryan | 14–25 | 35.90% |
| UNCLE_Iroh'sSon vs Azucena | 22–12 | 64.71% |
| UNCLE_Iroh'sSon vs Yoshimitsu | 9–18 | 33.33% |
| UNCLE_Iroh'sSon vs Victor | 12–14 | 46.15% |
| UNCLE_Iroh'sSon vs Lee | 11–14 | 44.00% |
| UNCLE_Iroh'sSon vs Lars | 12–12 | 50.00% |
| UNCLE_Iroh'sSon vs Asuka | 5–17 | 22.73% |
| UNCLE_Iroh'sSon vs Paul | 8–13 | 38.10% |
| UNCLE_Iroh'sSon vs Dragunov | 9–12 | 42.86% |
| UNCLE_Iroh'sSon vs Leroy | 10–11 | 47.62% |
| UNCLE_Iroh'sSon vs Alisa | 10–9 | 52.63% |
| UNCLE_Iroh'sSon vs Nina | 7–12 | 36.84% |
| UNCLE_Iroh'sSon vs Raven | 8–9 | 47.06% |
| UNCLE_Iroh'sSon vs Xiaoyu | 8–8 | 50.00% |
| UNCLE_Iroh'sSon vs Feng | 4–10 | 28.57% |
| UNCLE_Iroh'sSon vs Shaheen | 5–8 | 38.46% |
| UNCLE_Iroh'sSon vs Kuma | 2–9 | 18.18% |
| UNCLE_Iroh'sSon vs Devil Jin | 2–8 | 20.00% |
| UNCLE_Iroh'sSon vs Leo | 7–3 | 70.00% |
| UNCLE_Iroh'sSon vs Claudio | 6–4 | 60.00% |
| UNCLE_Iroh'sSon vs Jack-8 | 5–3 | 62.50% |
| UNCLE_Iroh'sSon vs Lidia | 3–4 | 42.86% |
| UNCLE_Iroh'sSon vs Clive | 2–1 | 66.67% |
| UNCLE_Iroh'sSon vs Panda | 2–0 | 100.00% |
| UNCLE_Iroh'sSon vs Zafina | 2–0 | 100.00% |
| UNCLE_Iroh'sSon vs Anna | 0–2 | 0.00% |
| UNCLE_Iroh'sSon vs Heihachi | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.