| DanteOnaSpree vs King | 108–138 | 43.90% |
| DanteOnaSpree vs Jin | 86–105 | 45.03% |
| DanteOnaSpree vs Steve | 87–81 | 51.79% |
| DanteOnaSpree vs Kazuya | 73–90 | 44.79% |
| DanteOnaSpree vs Law | 73–85 | 46.20% |
| DanteOnaSpree vs Bryan | 68–89 | 43.31% |
| DanteOnaSpree vs Reina | 70–77 | 47.62% |
| DanteOnaSpree vs Hwoarang | 72–68 | 51.43% |
| DanteOnaSpree vs Yoshimitsu | 67–67 | 50.00% |
| DanteOnaSpree vs Dragunov | 60–73 | 45.11% |
| DanteOnaSpree vs Paul | 57–69 | 45.24% |
| DanteOnaSpree vs Lars | 51–58 | 46.79% |
| DanteOnaSpree vs Lili | 49–56 | 46.67% |
| DanteOnaSpree vs Jun | 51–54 | 48.57% |
| DanteOnaSpree vs Eddy | 44–56 | 44.00% |
| DanteOnaSpree vs Victor | 42–56 | 42.86% |
| DanteOnaSpree vs Asuka | 42–47 | 47.19% |
| DanteOnaSpree vs Lee | 38–44 | 46.34% |
| DanteOnaSpree vs Xiaoyu | 33–45 | 42.31% |
| DanteOnaSpree vs Azucena | 36–41 | 46.75% |
| DanteOnaSpree vs Lidia | 38–35 | 52.05% |
| DanteOnaSpree vs Nina | 30–42 | 41.67% |
| DanteOnaSpree vs Heihachi | 32–39 | 45.07% |
| DanteOnaSpree vs Devil Jin | 24–36 | 40.00% |
| DanteOnaSpree vs Leroy | 24–35 | 40.68% |
| DanteOnaSpree vs Feng | 24–32 | 42.86% |
| DanteOnaSpree vs Leo | 28–28 | 50.00% |
| DanteOnaSpree vs Raven | 20–36 | 35.71% |
| DanteOnaSpree vs Jack-8 | 18–28 | 39.13% |
| DanteOnaSpree vs Alisa | 19–25 | 43.18% |
| DanteOnaSpree vs Kuma | 7–28 | 20.00% |
| DanteOnaSpree vs Claudio | 13–11 | 54.17% |
| DanteOnaSpree vs Shaheen | 7–10 | 41.18% |
| DanteOnaSpree vs Zafina | 5–6 | 45.45% |
| DanteOnaSpree vs Clive | 2–1 | 66.67% |
| DanteOnaSpree vs Fahkumram | 1–2 | 33.33% |
| DanteOnaSpree vs Panda | 1–1 | 50.00% |
| DanteOnaSpree vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.