| TaGOTakeDown vs King | 91–94 | 49.19% |
| TaGOTakeDown vs Steve | 71–84 | 45.81% |
| TaGOTakeDown vs Jin | 72–80 | 47.37% |
| TaGOTakeDown vs Law | 70–64 | 52.24% |
| TaGOTakeDown vs Reina | 74–53 | 58.27% |
| TaGOTakeDown vs Kazuya | 59–67 | 46.83% |
| TaGOTakeDown vs Bryan | 69–49 | 58.47% |
| TaGOTakeDown vs Hwoarang | 52–62 | 45.61% |
| TaGOTakeDown vs Paul | 49–54 | 47.57% |
| TaGOTakeDown vs Yoshimitsu | 53–48 | 52.48% |
| TaGOTakeDown vs Lili | 56–40 | 58.33% |
| TaGOTakeDown vs Dragunov | 43–51 | 45.74% |
| TaGOTakeDown vs Xiaoyu | 58–35 | 62.37% |
| TaGOTakeDown vs Lee | 50–41 | 54.95% |
| TaGOTakeDown vs Lars | 38–52 | 42.22% |
| TaGOTakeDown vs Eddy | 48–31 | 60.76% |
| TaGOTakeDown vs Asuka | 40–34 | 54.05% |
| TaGOTakeDown vs Victor | 29–37 | 43.94% |
| TaGOTakeDown vs Jun | 35–28 | 55.56% |
| TaGOTakeDown vs Feng | 26–30 | 46.43% |
| TaGOTakeDown vs Nina | 20–33 | 37.74% |
| TaGOTakeDown vs Azucena | 29–23 | 55.77% |
| TaGOTakeDown vs Jack-8 | 28–20 | 58.33% |
| TaGOTakeDown vs Lidia | 16–30 | 34.78% |
| TaGOTakeDown vs Alisa | 22–23 | 48.89% |
| TaGOTakeDown vs Leo | 24–20 | 54.55% |
| TaGOTakeDown vs Raven | 26–16 | 61.90% |
| TaGOTakeDown vs Leroy | 17–23 | 42.50% |
| TaGOTakeDown vs Armor King | 17–22 | 43.59% |
| TaGOTakeDown vs Heihachi | 12–25 | 32.43% |
| TaGOTakeDown vs Devil Jin | 17–19 | 47.22% |
| TaGOTakeDown vs Claudio | 15–19 | 44.12% |
| TaGOTakeDown vs Kuma | 10–20 | 33.33% |
| TaGOTakeDown vs Anna | 12–16 | 42.86% |
| TaGOTakeDown vs Fahkumram | 12–10 | 54.55% |
| TaGOTakeDown vs Clive | 6–13 | 31.58% |
| TaGOTakeDown vs Zafina | 8–5 | 61.54% |
| TaGOTakeDown vs Panda | 8–2 | 80.00% |
| TaGOTakeDown vs Shaheen | 3–6 | 33.33% |
| TaGOTakeDown vs Miary Zo | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.